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00s Supercar


#1

Yes, the title says it all. Make a 2002-2005 supercar.
Requirements-Must cost less than $75000 with 0% markup.
-Should ideally score 90+ in the super category
-Don’t go insane on quality- +5 is the maximum you can use.
-No V16s, I don’t have a key!
-Keep PU and ET somewhat sane too, less than 225 on each please on the trim.
-Cars must be DMed to me
-Due for 14/6/2018.
Why so long? I will need lots of time to judge as this is when things get busy.
-For the model name and engine family name these should be called 00sSC-Your automation name. Trims and variants are free.
-<98RON must be used, unleaded only clearly.
-No mods.
Will be judged in this order from most to least important:
-Performance
-Looks
-Sportiness
-Prestige
-Drivability
-Comfort
-Economy (I’d love to see an engine as economical as my 24mpg I achieved)
-Reliability
-Safety
Here’s one of the trims that I might use for comparison- totally not a Zonda


#2

I dont think just accepting entries from the discord is a good idea


#3

Actually, yeah, good point. I might just use this.


#4

A few suggestions before you open the challenge to entries:

You should allow users to PM you their cars - the discord should not be the only means of receiving submissions.

Be more specific on whether the PU/ET limits apply to the trim, engine or both.

Specify the required fuel type(s) for this challenge.

Also, I think safety should be a minor priority.

Finally, you might want to consider each car’s performance, for comparison’s sake.


#5

I am considering performance, and if you read I am accepting forum entries.


#6

2005 Bogliq Ungoliant

Ungoliant%20FR
Ungoliant%20RR


#7

I have an entry ready and someone else has already shown their hand - but why has nobody else bothered with this challenge?

Edit: Only the title of the OP should be formatted as a heading. Too much of it here has been given that particular format.


#8

Because the OP shouts at me and I’m scared.

I’m just swamped in other competitions right now, including my own.


#9

What miros said, plus the fact I’m a fairly unknown forumer.


#10

The due date is June 14. No hurry. I’ve got one, but I’ve been super swamped at work, so I’ll have 4 Sundays to fine tune it.


#11

Haha, you changed it :slight_smile:
Sorry, didn’t want to come across as too blunt; it was a joke.

I might still compete, depends on my time in the week of the 28th.


#12

I don’t mean the Op bit Lmao.


#13

2003 Propeller Rabe





#14

2005 Velocita Estrema
10,600 RPM 3.0 liter twin turbo V12
777hp @ 8300 RPM
510lb-ft @ 7800 RPM
6 Speed sequential transmission
0-60 MPH in 3.4 seconds
1/4 Mile 10.74 seconds
3026 lbs.


#15

Prepare to be awestruck by the 2005 DiMarino Torpedine, an analog hypercar with power and presence to shame the establishment for just under $70k before markups. A six-speed manual, fully adjustable suspension, mechanical LSD and high-revving normally aspirated V12 all come as standard, as does a full set of driving aids - which you can toggle off completely if you’re feeling brave. So sit back… And hold on tight.


#16

[2004 VMW Slyther]


#17

Ever notice how supecars never advertise? Yeah. Me too.
The 2005 Olympus Scorpio X65
It isn’t the fastest. It isn’t the quickest. Hell! It’s not even the prettiest!
What is it?
It’s a 200 MPH dream on carbon fiber wheels.
The 6.5 liter Twin Turbo Direct Injection (TTi) V12 produces 575 HP 673 lb ft of torque, while at the same time achieving 27 miles per gallon (US), and emitting the slightest bit of exhaust.
Still. Words cannot do it justice. Instead. Drive it for yourself.


#18

Results will be out by the end of week beginning 2nd July, after my exams are over.


#19

The reason this has been delayed again is because I’d like to drive the cars in beamng to get an idea of how the cars would act in the real world on real roads.


#20

I dont think that would be a good idea tbh.
Most of these cars were build when even the idea of them driving in BeamNG was not a thing.

You should just judge them on the ingame data. You can still drive them after that :stuck_out_tongue: