[ALR] Automation Live Racing - New Video!

I’m going to post my car in the board now. I downloaded the BeamMP thing, but I don’t know if I’ll get it to work in time for the race. At least someone can use the car if they need one.

She aint pretty, but she’ll swallow the rough terrain. It’s the Desert Eagle

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I repurposed an old build of mine, the Tenryu Mora.

Presenting the Boogaloo RF2000 packing 230hp thanks to it’s 2.0L V8 (because why not).

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One hour to closing! I received a bunch of entries, but just posting this as a reminder because I will not be taking any late entries. With the race tomorrow I want to make sure everyone has time to download the cars beforehand.

Okay, a bunch of people are in! I’m glad you all had fun with the loose restrictions (looking at you, 87% piston stress with a giant sprint car wing over the entire roof). Bilo’s car got a little scuffed (I don’t seem to have the mod for your front blinkers, sorry!) and the police car’s lights don’t seem to be lights any more, but everyone else should be okay. There’s even a couple extra cars.

It should be an exciting event since a bunch of BeamNG exporter improvements have been made, including one that hopefully fixes front or rear biased AWD cars generating too much power (which is pretty convenient for me since I forgot about that when lazily making the spec for this event in the middle of the night). It’s also going to be exciting since most of these cars weigh about a ton and are making over 200 horsepower.

I have cars from:
@LoSboccacc
@Replay
Cool @pcmoreno (took me a minute to figure out whose car this was!)
@StigX24536
@August
@Bilobilo
@Nev
@SmonsSmithy
Kenshiro
@Maverick74
@T_Martin
@Gasstiresandoil (No official driver yet)

Now, about the race itself. Here is what I have planned: First off, it’s gonna be a big mess of 10-12 cars. Expect some chaos. Now, we’re starting here:


You’ll line up at the eastern most part of the river road. The place where the road exits the river area marks the start AND finish, you’ll return here to finish the race. You’ll start anywhere to the east of it. If that start line choke point is too crowded you can jump the nearby cliff, I don’t mind, just try to land upright. You DO have to pass through exactly there to finish, however.

Once you’re in, the river valley has some natural bounds. Simply, if you’re ever above the ridge of rocks nearest to the river, you’re out of bounds. You can travel on either side of the river. Usually the road will be the fastest, but you might avoid traffic or find shortcuts in some places by driving on the opposite the of the river.

We’re not going quite to the westernmost extent of the river, like the time trial course. Instead, your goal is get west of the rock highlighted in yellow. You’ll know you’re coming up on it when you see the bridge overhead, and if you reach the deep river crossing you’ve gone too far. You can circle it on the road in either direction or drive past it and do a 180 turn, as long as you make it past the rock. After that, it’s a sprint the other direction back to the start line- watch out for oncoming traffic!

I’ve placed the car files in the Dropbox folder. These could take up to an hour to download if you join the server without already having them, so get these before the race! When they are downloaded, find wherever you installed your BeamMP launcher and add them to the resources folder.

Once again voice chat will be on Nev’s BeamNG Championship discord server. Because the in-game text chat syncs poorly, I will be using the voice chat there to announce the start of the race.

In a few minutes the server should be up, but I’ll be asleep so I’m not restarting it if it crashes. Just search for Automation Challenge in the BeamMP server list. I will be restarting the server at least once before the event begins.

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Ahh nothing like repurposing old cars

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how are you all making seats and stuff

mods :]

That thing actually looks too new for 1985 - although it wouldn’t be out of place in 1995, with its curvaceous lines and giant hood scoop.

we should probably have some kind of convention weather to dodge left or right

This is just in case you haven’t seen my message @SenseiB12. My car had an automatic locker and I had no idea doesn’t export right. Sent you an updated file this morning. If I have to borrow a car that’s fine, but would like to use the vehicle I built (though maybe I’m biased haha).

More than a month later (I got lazy, my OS committed suicide, then I got lazy again) the video is in!


Stay tuned for a new event sometime soon. Per Stig’s suggestion, the theme will be GT cars on the wider variant of Hirochi.
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Automation Live Racing #3: 80's GT slow car lol


Welcome to the the place for live multiplayer racing in BeamNG! This will be a competition to determine the best combination of car and driver.

To play, you will need BeamNG, The BeamMP Multiplayer Mod as well as Automation.
It is also recommended to download the vehicle mods ahead of time, which will be posted before the race.

EVENT RULES

The Race

Track: Hirochi Raceway, Medium Circuit. 6 laps. If you’re in freeroam, take a left at the first junction and a right at the second junction.
Heats: Maximum 6 cars per heat. Number of heats depends on number of participants.
Qualifying: Qualifying will be based on appearance poll! Top qualifiers will place into new heats first- EG the 2nd best voted car will be 1st on the grid in Heat 2, then 3rd would be either 1st in Heat 3 or 2nd in Heat 1 depending on the number of heats.
Schedule: Race is tentatively scheduled for 1:30PM US-CST on Friday, February 19th. Cars must be submitted by midnight the prior Wednesday!

Submissions

Teams: One driver per team, and one or more car designers. You may be a one-person team. No driver or designer may participate in multiple teams. When submitting your car, include your Driver’s discord name (as this is what BeamMP uses) and control type (EG Steering Wheel, Gamepad, Keyboard).
Naming: Name your Model and Engine Family “ALR3-Username” and submit the .car file to me on the forums (not discord). Tag it ALR3 as well.
Schedule: To be included in the poll, and to give time for pre-downloads, cars must be submitted by Midnight US-CST on Wednesday, February 17th. The race will be in the afternoon the following Friday!
Pre-Download: When the poll goes up, I will make a download of all the BeamNG mod cars available. It is strongly recommended that you download them ahead of time instead of when trying to join the server. Mods go in your BeamMP\Resources folder. This will save a ton of time when joining the server, which could otherwise take up to 30 minutes!

CAR RULES

Theme

It is 1982, and your manufactuter’s car will be competing the world famous Automagazine’s Grand Tourer’s Tournament. Prestige, fame, and sales await the brand whose car can win the title of “fastest GT car” on the track in front of the public. But, part of the challenge is that these aren’t purebred race cars, they’re driven on the track in the exact configuration in which they are sold from the dealership. In addition to being fast, they must be luxurious and fully featured. The tournament is only open to models produced in sufficient numbers, and which have already passed Automagazine’s stringent reviews of interior quality and driving comfort.

Inspiration








Yes, I’m of the opinion that muscle cars and GT cars are basically attempting to be the same thing, although you’ll need to bring a very nice interior to this competition.
(Also the Corvette probably counts but you guys are going to need rear seats!)

Car Requirements

Year: Trim year 1982
Total Cost: $30,000 or less
Service cost: $2100 or less
Maximum Engineering Time: 100
Market Score: Must score 150+ in GT market for AT LEAST ONE COUNTRY
Rear Wheel Drive
Seats: 2 Full front seats, 4 or more total seats
Minimum Quality: -4 on any part
NO wing fixtures
NO “Significantly Reduces Production Efficiency” Items: EG Aluminum, Space Frame, Hand-Built Interior
Minimum Safety: 40
Minimum comfort: 40
Minimum Gas Mileage: 12MPG (19.6L/100km)
Tires: No semi-slicks, max 245mm width. Staggered tires may average 245mm width (EG 235 front and 255 rear)

Engine Requirements

Year: Family and Variant 1982 or Earlier
Maximum Engineering TIme: 90
Max Displacement: 3cc per kg of total trim weight
NO Turbo
NO Race Parts
Minimum Quality: -4 on any part
Maximum Loudness: 26 (watch out, this is a tough one!)
Maximum Stress: 10% in any category.

Tips

-The larger and higher quality your interior is, the harder you can make the suspension while still meeting the comfort requirement.
-Service cost is especially affected by tire cost. Low profile and high top speed (175MPH+) are big contributors to tire cost. If you avoid these, you can afford some tire quality.
-Larger cars will tend to have a higher top speed because they are allowed more engine displacement and therefore power. Smaller cars can make the best use of the limited tire width for higher cornering speed. Larger engines are also easier to make quiet. I don’t know if that’s realistic or just an Automation thing, but keep it in mind.
-You’re allowed to use Premium fuel, so you probably should. You’re allowed not to have a catalytic converter, so you probably shouldn’t.
-Cars may originate from any country, so use your own judgement on visible safety features like blinkers, crash bumpers etc.
-It is NOT RECOMMENDED to model the interior of cars for BeamNG racing as this tends to add weight in beam and makes the model more complicated.
-Practice driving your car, and make tuning tweaks as you do so!

iirc interior fixtures dont add weight because they dont fall off in beam. something to do with not having a node. if the extra meshes n shit really tanks the performance n stuff then i get it

Will unleaded fuel and catalytic converters be mandatory? After all, in real life, they were… In the American market, but not Europe.

Does this refer to approximate cost as shown in the market tab?

Also, 90 ET for engine variants seems a bit low for the class of car we’re aiming for. Nor am I sure that a maximum price of $30k or a maximum ET of 100 for trims is high enough either. And <26 loudness is difficult to achieve without lots of positive quality points on the exhaust system.

In short, this is basically a budget mass-produced GT competition, with the emphasis on budget.

Are there any restrictions on mod bodies?

are these allowed?

They seem too curvaceous for the era - car exteriors in 1982 tended to be very boxy compared to today.

is this OB or main branch?

Any fuel restrictions ?