Apologies if this has already been discussed (I had a search but didn’t find anything) but I thought it might be a cool idea to collect together some ideas about suggestions for a hypothetical sequel - stuff that is understandably already too far gone for Automation to implement, but which perhaps we would like to see being built upon or implemented in a sequel.
Devs, please remove this thread if it’s too presumptuous. I don’t mean to invalidate the wonderful work you are doing in making Automation such a brilliant game, I think we are all agreed on that. In addition I think it might serve to divert away some of the distractions on other threads to do with the engine types etc. which are all now set in stone and seem to be asked about a lot, and I’m sure you are all tired of answering.
So I guess my suggestions would be
a more character / human related UI with characters for each of the main departments (design chief, chief engineer etc) whose hair and clothes change over the years. Stereotype buyers to represent each market segment instead of coloured boxes (Jimmy the redneck farmer for Utility, Jonathan the architect for Premium etc.)
a tech-tree style of progression more like an RPG or a Civilisation game where you don’t automatically unlock tech as time passes. I love that you can play through a game of Civ and become a superpower without even inventing the wheel or something! A Civilisation style diplomacy system could allow you to trade tech with competitor companies (particularly useful if you sell into different markets). Maybe my luxury brand shares some entertainment tech with an off-roader utility brand in exchange for improved 4-wheel drive that I plan to use on a GT car.
set challenges - maybe Motorsport competitions which boost your marketability if you think you have the best driving car in the segment; or large contracts to produce police or ambulance versions of your models.
a better visual representation of low quality or high quality body finish / prestige. Maybe this could be done by slightly offsetting the light reflection map by half a degree between panels to illustrate that it’s not a flush, tight fit. Variable panel gaps? Orange peel on the paintwork?