Ok you seem new to the game. I’m going to be a bit rude and butt in to save km some time here:
Around here, (just like anywhere else), phrases like “fastest car in the world” attracts attention but also immediate scrutiny from people who, you know, like fast cars like me. I took the liberty of looking at your file. There’s a few things that should be said:
- I assume by real life records your “fastest car in the world” claim comes from the fact that the Maclaren F1 only recorded a speed of 386km/h with the rev limiter off, whereas with it on the estimated top speed was 355km/h, and wasn’t bested until the Koenigsegg CCR did it unmodified in 2002.
- You say it was created in 1994. This is actually impossible: The chassis and trim come and 1996 but the engine comes from 2002, therefore the earliest year this car can exist by sandbox standards is 2002. The “market” tab goes by the trim but clearly you can’t put an engine from the future into a working car.
- Your tuning could do with some work. There are actually too many problems for me to list in complete detail, but suffice to say, the statistics are quite important and as far as the game is concerned, numbers don’t lie.
A drivability of 37 actually means that the average person will find it nearly impossible to drive this car normally, let alone quickly. In terms of exporting the car to Beam, the car is guaranteed to be undrivable for other reasons.
An engine noise rating of 88dB is unlikely to be road legal.
An engine reliability rating of 41 is the kind of rating you get from a twin DCOE carbed racing engine from the 70s. Also I’ll add your stroke is far too long (causing a lot of limitations to your tuning) and your turbos are actually not doing anything. Look up some real dyno charts to see what they should be doing.
A Production Units rating of over 5200 and an Engineering Time number of over 2000 means this car would take somewhere until the end of the next century to actually go from conception to production. Forget your bogus figure of 1994, 1996 or even 2002. It’d be more like 2182. The main culprit is your use of +15 slider everywhere, particularly the “Chassis Quality”. Sometimes we do use that slider to simulate one-off or super specialised vehicles that aren’t production line but that’s a special case. Your claim earlier suggests that this was not your intention.
Hitting the “race” preset on suspension tuning is by and large a bad idea for mid-engined vehicles because they will invariably cause horrendous oversteer, which is what your graph is showing. You want that yellow line to be ultimately pointing down, not up. It doesn’t help that you’re using 305mm wide front tyres. This will actually break the car if you try to drive it in Beam, because the amount of friction will overwhelm the physics model and the wheels will shake so much they’ll probably fall off. In real life that probably wouldn’t happen, but it’d still cause awful handling problems. I’d recommend reducing that to 245 at most.
As it stands I’d be waving a big fat sign at km to not attempt to drive this because there’s no point spending several hours making a video for a car that won’t work or works badly. Look at the tutorials, do some research, and figure out exactly what it is you actually want the car to be and to do, then practice!