This car was revelead in the 2016 Paris Motor show. It was used as my test-mule and then decided to publish it (after full stylization) and it’s not considered canon in the history of my company, although it represents the path the company will follow in the future
Here is the link for a complete history and pretty pics
Now the Calavera Tuning Center of Expertise is open to bussiness! You can send any type of vehicle for tuning (that the game allows, that is) we do aesthetical mods, as well as fine tuning and engine rebuilding according to the base car and the package or stage you want.
Stage I includes (but it’s not limited to):
Esthetical enhancements (some of them might not be functional)
Remapping, indution kits, better exhaust system.
Fine tuning of: brakes and suspension
Weight reduction stage I
Perfect for factory tuning cars
This stages includes (but it’s not limited to):
All of the Stage I stuff
Engine rebuild (new cams & pistons)
Better airflow systems both intake & exhaust
New performance turbocharger kit I if compatible*
Weigh reduction stage II
Brake and suspension upgrades
Better diff if aplicable
Perfect for track-day cars that can be use as daily drivers.
Stage I & Stage II
Weight reduction stage III
Engine rebuild for high output
Stage II turbocharger kit if compatible
Upgrated transmission (same number of gears, better gearing) & diff
Perfect for only track days cars, still road legal tho
Not road legal anymore
Too dangerous to run without proper training
Disguise widowmakers as road cars.
Not road legal, but suitable for racing.
######NOTE: not all cars are suitable for stage I or II, as well as some might not be suitable for higher stages.
Can you do one of my new Licorne wapiti rt roars? Can be found on the Licorne thead. Can i please have a stage one and two kits and focus on reliabilty on fuel economy amd bring the style foward to 2016?
The stage I had minor changes in comparison to the original. It has a new aero kit (front lip and rear wing) and new panels (front doors, wheel arches, lower fascia, rear bumper/diffuser). Interior carpet was removed, and some panels were replaced with light weight plastic. The suspensions was re-worked and the ride height lowered.
The engine was remaped and had a new air filter, a new less restrictive muffler.
143hp --> 158hp.
The car had the same bodykit as the Stage I, but the aero was functional this time. A new geared LSD was fitted as well, and a stiffer suspension with a lowered ride height. Sport tires were also fitted with new brake pads. The remaining carpet and infotainment were removed, replacing even more panels with plastic or aluminum.
The engine received a new less restrictive exhaust system (headers, cat, piping) with new cams, pistons and polished valve ports.
158hp --> 185hp
New bonned panel was added. The aero now pushed even more downforce. It had a new 5-speed gearbox, new brakes and a plastic covers underneath the engine bay. Wider tires were fitted.
The interior was stripped down of most panels.
The engine was re-build with better internals and a new turbo system at 15 psi of boost. Still road legal tho.
New Richmond 6 speed gearbox. Semi slick tires with magnesium rims. Most of the interior is gone and it features a extreme suspension set-up. Also the rear wing was replaced and the rear doors weren’t functional.
The tuning stages for the Dimension Rift remind me somewhat of the upgrade system in NFS High Stakes, where successive upgrade kits are more comprehensive than the previous one and several components improved at once with each stage.
@Sillyworld great job on extracting as much potential from the FWD version as possible! For some reason, it reminds me of the Super Touring cars of the 90s, even though the Gen 3 Rift came out in 2001.
@Deskyx No really, the AWD is pretty good as it is, I would only remove extra weight. I went FWD because I think a conversion from FWD to AWD is pretty hard for a tuner shop (and it adds lot of weight, I prefer lightweight cars). The bolt flares are inspired from squidhead work
@abg7 the stages were indeed inspired from video games xD
By 1975, Calavera released its second car, simply known as D550. Greg Gracey was determined to make Calavera not only sell cars to a small niche, but also wanted the company to compete with european GT cars, and as soon as Affonso and Pedro were done engineering and testing the Yellow Fox, they were put to fine tune and finish the D550.
This time, the exterior design was done by an intern (who will later become a full time employee at Meliora) Rodrigo Ordoñez inspired by some GT cars and complete on a week, while the mecanics were done by Affonso and Darrell Stone, and finally some fine-tuning and testing by Pedro Cazarez.
Despide being a luxury car with a handmade interior, thanks to its fiberglass body the car was fairly light, and thanks to its engine, an O58S unit by Zavir was captable of reaching 0-100 under 6 seconds and a top speed of 273 km/h!
Salewise wasn’t an instant success, and to some extend is one of the forgotten cars in the Calavera lore, but as today it stands as the first car of the GT era of Calavera.
With looks like those, Calavera’s customers would have had a difficult decision choosing between a D550 or a Yellow Fox back in the day… Pity the D550 didn’t sell as well as it should have, but at least it was a new beginning for the brand!
The time has come, a new line-up is needed. Since I cannot re-use the old kee engines, I need a new powerplant for upcoming models.
Calavera has been busy designing and planning their new models, but still being a fairly small company with less than 50 workers, designing a new engine is out of the possibilities.
Same as last time, Affonso Calavera was in charge of the general design and engineering of the chassis, while Pedro Cazares in testing and tuning. Greg Gracey, being still very invested in the company, was in charge of find more financing the project (or rather find the founds for doing it). After talking to some private investors, and taking a generous loan, Calavera was ready for getting again into business. Only thing missing was the engine.
Planing to the future, Calavera is willing to buy an existing engine from any manufacturer, including plans/sketches, the tooling and the rights (if any) for future modifications.
Here are the requirements:
Variant any year up to 1979. Family could be any year up to 1979, but prior that year is prefered (a well tested engine family is appreciated).
Most fit in the next bodies and layout. Mid engine could be either transversal or longitudinal. Front engine must be only longitudinal rear wheel drive.
Must include at least one muffler, as well as a catalytic converter, and run on unleaded fuel.
No race intake or exhaust.
Everything else is up to the manufacturer
Price, complexity, weight will be taking into account as well, not only power
Thanks fo reading! For sending your creation, just send me a PM with the engine in a mule car, in any of those 2 bodies. Respond time for my part will be a bit slow, as well as presenting the actual cars, probably a couple of weeks from today (designing takes a couple of days for me, when and if I ave the time). Thanks!