I realize the majority of effort is being put into the campaign however I didn’t see these anywhere else so I feel they should be mentioned.
Additional paint slots for fixtures (not part of the body)
2-3 additional paint slots slots would help when adding trim that would be a separate color that’s not found anywhere else on the body.
Not sure if it was a memory management or some other reason but I’m finding limitations with only 4 layers.
X-Y-Z- Fixture Scaling
I’ve noticed some fixtures have locked scaling for the X & Y axis (mirrors, exhaust, and some bumpers). Any reason why they me locked? (which would allow to create instance create oval exhaust tips).
Is it possible to create a Z (depth) scaling? Like for instance can adjust how aggressive (or subtle) bonnets, bumpers, and head/tail lights can be.