In 1949, a group of wealthy motorsports enthusiasts from around the globe met, on the premise of entering the 24 Hours of Le Mans.
Armed with a desire to win, and the financial power to build something extraordinary, this group that would become known as Estrelle Motor Union, or jokingly as EMU, drew from a set of men and women who came from across the world, from America, to England, France, and Australia.
Initially, this had one sole purpose: Compete at the 1950 Le Mans 24 Hours, next year.
1950 Estrelle LM50 T1 Sport
Built purposefully for the 1950 24 Hours of Le Mans, the LM50 was the very first car ever designed by the Estrelle Motor Union (Then known as Estrelle Motorsports Union) with one sole purpose: Crush the competition at Le Mans. With a new class having been made to support cars up to 8.0 liters of displacement, the outlines for what would become the LM50 were clear. The car needed to be as powerful as possible, and simultaneously as light as possible. So at the newly established headquarters, the new design team set to work, allocating one portion of the workforce to the car itself, and the other to designing an engine of monstrous proportions. And the result? A two door sports car with a long, bulging bonnet was designed, built on a steel spaceframe chassis, with aluminium bodywork, featuring double wishbone suspension in the front and rear. And then there was the engine: dubbed the HA1E-4V, a 7.9 liter SOHC V16 monster, with eight single barrel carburetors fitted along the top, the team claimed that the engine produced nearly 440 horsepower at 4,800RPM, and a redline of 5,400RPM. With a 4-speed gearbox, Estrelle stated that the car would be able to reach a top speed of close to 170MPH, the car was a monster. But alas… Doom struck the project. Anyone could make boasts of how fast their machine was, but not everyone could walk the walk when the going got tough. A car like this was not cheap to build by any means, nor was it a quick process. The team poured their heart and soul into making this mad machine as quickly as possible, while not skimping out on the quality of the parts used therein, and it was sadly not to be. The production process had been complicated from the start, with many of the parts requiring extensive time to produce, especially for the engine. By the time June had rolled around, the first prototype hadn’t even been completely assembled. The goal of competing at Le Mans was a bust, and so would be the project itself. With a prospective price tag of $37,500 (150% markup! I tried to be realistic about what a super tiny hypercar manufacturer would have to charge for something like this) There were quite frankly, no buyers for the intended run of 50 units. In the end, Estrelle only built a meager 5 units, all of which were retained by the company itself.
Hello! CNSpots here, as an after-mention to all this. I thought I’d say hi, I’ve not been around here since back in the day when I was still working on “Willow” Automotive. My old computer got fried and all a long time ago, but now I have a much, much more powerful rig, one that is capable of running the Unreal version of the game with maxed settings at my preferred resolution, whereas my old computer could barely even handle the Kee version of the game! Instead of attempting to retcon all my old work, I have thus decided to make a new story!