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Felgen's stuff


#221

You sure? Just trying to build coupe and with dw 205 is max width even though there is quite some space left


#222

That issue is more the fault of the game than the fault of Felgen.

If you look at other bodies, there are a few that have this problem (or the opposite, with the tires going outside of the fender.)


#223

Rim diameter could have something to do with that.


#224

Make sure to play around with Rim Size, Tire Material and Quality, because each of them will adjust how wide you can go.


#225

Hey umm… I can’t find your second Swedish aeroplane in the game. I see it on the workshop and even found the thumbnail files (in the wrong folder). I think I redownloaded it… what am I doing wrong?
Also: heia Norge!


#226

Try deleting the appropriate folder inside Gamedata, then re-subscribe on Steam. This will force Steam to re-download the file. :slight_smile:


#227

SCRATCH THAT everything is working


#228

After a long hiatus, work on porting some of my stuff to UE4 has began. :slight_smile:


#229

Lookin’ sharp right there.


#230

Welcome back from your very long hiatus!


#231

I’m really happy to see you back here!


#232

Thanks for the welcomes. :slight_smile: It might take a few weeks before it’s ready, but it’s well on it’s way. Detail level has increased slightly, while still retaining a sensible polygon count.


#233

A small update. Edges look less jagged now because of roughly 200 more polygons in more important areas. :slight_smile:


#234

I try to open the SDK in UE4, but it says the following: “Unable to open this project, as it was made with a newer version of the Unreal Engine.”

I use Unreal Engine 4.17.2.


#235

The game has moved on to version 4.21, so downloading that one should solve the problem.


#236

Thanks for the suggestion. I got one step further, but as the project loads, I get stuck at 45% at the loading screen. The CPU usage then jumps to insane levels and the loading hangs up. Does anyone know what might be wrong?


#237

I do believe the solution to that is to wait it out.


#238

Porting old KeeEngine cars is what I desire the most :smiley:


#239

Actually, porting it was less of a deal than I imagined. :slight_smile: The mesh itself does not need to be redone, and neither does the skinning. The materials and unwrapping are a little different, but thankfully, unwrapping today isn’t difficult.


#240

Speaking of KeeEngine, I miss the not-a-Skoda-Felicia and not-a-Golf-MK1 cars a lot. :slight_smile: The former would also look good with a compact sedan or convertible layout.