Round opening imminent
I’ve finally worked out the last stubborn bits of the DRS and active aero code (at least to make it work, unfortunately I’m stuck on making the GUI message go away because reasons lol but whatever). I’m confident enough to know how to make it work in any reasonable situation that I think I’ve got what it takes to make this work.
So let’s do this. I’m going to open the round in 2(???) days. This means:
- There’ll be a 4 week window for submission (the entirety of Feb… heck I’ll throw in the extra day too why not)
- You can submit as many cars as you like but if more than one of your cars doesn’t make the first cut all of them will get binned, so don’t spam
- Once the round is open you can not ask me for advice or to give you an indication of if the styling will make it.
- Once you have submitted a car you can not revise it.
I’ll tell you exactly what the submission guidelines are once I open the round. Expect a slight softening of the performance requirements.
It also occurs to me that the new patch coming through has changed some stats a fair bit so maybe I’ll hold off until it settles down and is finalised.
EDIT: Sorry, I had a few unexpected issues, such as our national broadband supplier not realising the new place I’ve moved into exists. I’m running my internet off my phone but have worked out a way for this to be relatively reliable, so that should be fine while I wait for various incompetent people to finish dragging their asses over something over their heads.
On the plus side I’ve definitely definitely figured out how to write good ESC and TCS, and have ironed out the niggles in my active aero + DRS, and have also learnt how to add 2-step launch control (would credit the user but I don’t know their username). While the round is active I’ll probably just have a look at the lights and start updating my other benchmark cars…
I’ve also not yet gotten around to providing a clear set of benchmarks on what to send in, performance and stats wise. I will write this guide this week. Then the round will open. I anticipate once it does, I will not close it until the 15th of March, because I travel during that time and if I close entries before I go on that trip the window will be too short.
This said I am no longer accepting pre-submissions for scrutineering.
(Everyone who is interested in sending for that appears to have done so).
ok I’ve sneakily opened entries. Don’t worry, there’s over a month to submit. Check the OP for full set of rules and if you think I’ve left something out, yell at me before you submit, heh.
I’m still working on the company of the car I’ll submit, and I have things to change on the car again, but I’ll submit to this challenge
Automation Virtual Car Meet (AVCM) @ 2020
Hm. I’m gonna get screwed over by a few things probably. But here goes.
The Banshee from Centauri, Body styling assistance from @DoctorNarfy of Shromet Automotive. New for model year 2016. 8100cc twin turbo V10, more than 1100hp, 26mpg US combined on premium, starting price UNDER $200,000.
0-60 in 2.4 seconds
Quarter mile in under 10 seconds
Top speed over 225mph
6speed Dual clutch AWD
Redefine your expectations, Centauri, the stars are within your reach.
*still tweaking, but nearly finished
I’m sorry for the double post, but Xepy my dude, that car looks awesome! It’s like you made the ultimate restomod tribute to 90’s Lamborghinis without the crazy wings. That squared angular body with the clean sharp slope down the back, and the continuous curve, 2 part side vents looks absolutely perfect.
The very final Falcon. 2 built out of a planned 7, the Astralis was the final car by the company before ballooning debt torpedoed the company.
Designed in coordination with the Falcon-Astralis Racing wing of the company (only part to survive the bankruptcy), the car functions as a prototype vessel for a ton of tech that was to be used in the now defunct LMP1 program that made its way into limited production.
- 5.0L Twin-Turbo DOHC V10 “F118”
- 1075 HP | 769 lb-ft of Torque
- 252 MPH | 405 KPH
- 0-62 in 2.3s
The Last of a Breed.
Do I have to fake some formallity here? because I don’t know if I can be bothered, really.
This started more as me playing around with the carving tools on a more modern hypercar, and then it kinda went off the rails. technically It’s a Hades lore vehicle, but I’m not gonna do any lore spiels because they’re hard. Instead I’ll just say what I was influenced by, because that’s easier. I just looked at the McLaren Speedtail for the overall idea, took some ideas from the Aston Martin Valkyrie and Vallhalla along with some front end ideas from the Gembella MIG-U1, the roof and stuff is heavily inspired by the Mclaren F1, and the more open rear was inspired by the 917k. I honestly don’t expect to do well, but it’s always fun having something you love get ripped a new one by strop. If by some miracle it makes it through the Looks stage, it’ll die in the performance stage for sure.
This is probably my current favourite car I’ve ever actually made, so that shows how often I like stuff I make
It’s called the Zariel X, but I don’t feel that’s entirely important.
Having seen the rears of all these cars has started to get me worried…the only part of my “Tinkerbell” that I don’t like is the backplane…hope Strop doesn’t let that detract from the rest of the car.
I was having a really bad day, then i saw this, thanks