Fixture depth

I’d like another axis of movement for fixtures, specifically in-out movement. This would make it easier to make compound headlights. Before, some lights would stick out of vents, which looked unrealistic. Instead, if we could move fixtures forwards and backwards, we could sit lights further inside vents and make compound headlights more complex in general

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Don’t know if it’s right, but there’s this:

I think he’s talking about scaling in and out rather than moving in and out, but it’s good to know they have been testing stuff regarding fixtures.