I know you guys are incredibly busy working on the Unreal Engine Version of the game, but I thought I should just put this out there…
Automation functions as a kind of engine ‘recreater’ for me as I regularly Google the bore and stroke of engines and try and get as close as possible to the real power and torque curves.
I like try and ‘recreate’ all types of engines (including F1)
One thing about modern Formula 1 engines (excluding the V6 T [2014-]) is that they spin very fast.
- The Limit imposed by traditional Valve train systems in reality and in Automation is about 12000 rpm.
But F1 engines used to spin past 18000 and I would like to recreate them within Automation.
F1 engines of the era used Pneumatic Valve Springs, but what I find more plausible to implement into Automation is FreeValve because it is practical for improving economy as well as increasing performance.
Also if you guys are looking at adding Diesel (again as DLC later), you could use the self ignition system that you guys would have developed for Diesel in Homogenous Charge Compression Ignition (HCCI) petrol engines…
Cheers and thanks for listening.