So I’ve been throwing this idea around in my head for a few weeks now and I think it’s at a point where I can share the outline of it with everyone. This is by no means finished, but I’d really appreciate any feedback. Please leave any comments, suggestions or ideas below!
Everyone knows the “Race Series” type challenged on here: Lots of rules & restrictions to keep it close, best suspension tune tends to win. What I wanted to create was a way to open up some of the the less often used options in the game, still in teh form of a race series. Also, anyone who’s ever worked in engineering will know that in the real world it’s all about finding compromises.
So with that in mind here’s the idea:
Each choice you make when designing the car is assigned a points value based on how good or bad (I think) it is at making a fast car. Really good parts are worth 2 points, ranging down through 0 (average parts) down to -4 (you put that on a race car?!).
Other than a few restrictions (see below) you can choose any combination of parts, but the total points value of your car has to be 0 or less.
I think this could lead to some really interesting design trade-offs and variations. Want a 5 litre turbo V12? Fine! But you may have to balance it out with a ladder chassis and a 4-speed auto box.
The cars will then be put around a variety of tracks (TBC) and times compared. There’s also potential for stat comparisons and, if a couple of tame test drivers can be found, hotlaps in BeamNG.
- Year is 2018
- Points total for the vehicle must add up to 0 or less
- Total quality of the vehicle must add up to 0 or less
- Interior quality is fixed at 0.
- Car must have: Basic interior, no infotainment, hydraulic steering, no traction aids, standard 10s safety.
- Max. of 2 aerodynamic fixtures
- First muffler must be set to “None”. Choice of second muffler is free (subject to points)
I’ve started to pull together a point system on an Excel sheet (see attachment) which you can have a look at to see what you make of the challenge (and my scoring system so far).