International Endurace Championship (Nominations Race 5 - 28/08/2016)

Looking to set up a new and hopefully popular Endurance Championship with the following rules

Rules

  1. Engine
    1.1.
    Maximum Engine Capacity
    1.1.1
    Class 1
    4.0 litre turbo or 6.0 litre NA
    1.1.2
    Class 2
    2.0 litre turbo or 3.0 litre NA

  2. Body, Chassis and Internals
    2.1.
    1 Wing to be placed behind the centre line of the wheel base
    2.2.
    Maximum of 1 Lip to be place forward of the front wheels and below the centreline of the front hub
    2.3.
    Headlights and Taillights are required
    2.4.
    Maximum Wheel Diameter 700mm
    2.5.
    Maximum Rim Diameter 20"
    2.6.
    Cooling must = min 100% of required engine Cooling
    2.7.
    Brake factor = ((Brake Cooling (kJ/s)/(Weight(kg) ) )x 1000) + Brake Fade
    e.g. 100kJ/s cooling for each ton will give 100 Brake Factor
    up to a maximum of 100 before taking the Brake Fade into account

  3. Budget
    3.1.1
    Class 1
    Budget is $100000 in 2016 trim
    3.1.2
    Class 2
    Budget is $70000 in 2016 trim
    3.2.
    Budget = (Material cost Engine + Material cost Body + Driver Budget)
    3.3.
    The budget is per entry of the team as per Rule 4.

  4. Entries
    4.1.
    Production Units = Production Units (Body/Chassis) + Production Units (Engine)
    4.2.
    The number of Production Units will effect the number of entries as follows.
    4.2.1
    Class 1
    0 - 1000 Production Units = 3 entries,
    1001 - 2000 Production Units = 2 entries
    2001+ = 1 entry
    4.2.2
    Class 2
    0 - 700 Production Units = 3 entries,
    701 - 1400 Production Units = 2 entries
    1401+ = 1 entry
    4.3.
    A team that is eligible for multiple entries must use the same nominated vehicle but can use alternate Race Strategy and vehicle setup.

  5. Schedule
    5.1.
    Events
    5.1.1
    Silverstone Circuit - 6hours
    Weight penalty = 0.018 sec/kg
    Tyre Wear Penalty in seconds per lap
    SS = 0.0012, S = 0.006, M = 0.00032, H = 0.0
    5.847km
    5.1.2
    Mount Panorama Circuit Bathurst -12 hours
    Weight penalty = 0.016 sec/kg
    Tyre Wear Penalty in seconds per lap
    SS = 0.001206, S = 0.00612, M = 0.000292, H = 0.0
    6.213km
    5.1.3
    Fuji speedway(Flying) - 6 hours
    Weight penalty = 0.0091 sec/kg
    Tyre Wear Penalty in seconds per lap
    SS = 0.001029, S = 0.000465, M = 0.00024, H = 0.0
    4.563km
    5.1.4
    Circuit De La Sarthe - 24 hours
    Weight penalty = 0.030 sec/kg
    Tyre Wear Penalty in seconds per lap
    SS = 0.00172, S = 0.000736, M = 0.000454, H = 0.0
    13.629km
    5.1.5
    Sebring International Raceway flying lap - 6 hours
    Weight penalty = 0.014 sec/kg
    Tyre Wear Penalty in seconds per lap
    SS = 0.0012, S = 0.00583, M = 0.0003, H = 0.0
    5.8718km
    5.1.6
    GP-Strecke(Flying) - 12 hours
    Weight penalty = 0.015 sec/kg
    Tyre Wear Penalty in seconds per lap
    SS = 0.001151, S = 0.00563, M = 0.000292, H = 0.0
    5.148km

5.2.
Tracks that give a Flying Lap will use the sector time of the “Flying Lap” only

5.3.
Track Names are exactly as written in Rule 5.1. as Downloaded from Community Trackpack (Github Repository) (23.03.2016)
(Thankyou to all track creators and gitub)

  1. Reliability Factors
    6.1.
    For each 3 hours each vehicle will have 3 Random Numbers generated from 0 - 100
    The first and second will relate to Reliability Factor 1, Reliability Factor 2 and the Brake Factor.
    if the Random Number is higher than the Reliability Factor this will result in a
    Vehicle Failure.
    6.2.
    Reliability factor 1 = Reliability of engine x 1.3
    6.3.
    Reliability factor 2= (((Avg. Reliability x 3)-Engine Reliability)/2) x 1.3
    6.4.
    Brake factor = ((Brake Cooling (kJ/s)/(Weight(kg) x 0.1) )x 100) + Brake Fade
    e.g. 100kJ/s cooling for each ton will give 100 Brake Factor
    up to a maximum of 100 before taking the Brake Fade into account
    6.5.
    A Vehicle that is unable to achieve a level of Brake Cooling Sufficient to give a Brake Cooling Factor of 100 will be granted a Brake Cooling Factor of 100 provided that the Brake Cooling Slider is set to its maximum position

  2. Driver Effects
    7.1.
    Driving Factor = Drivability x (Driver Budget / $50000)
    7.2.
    A Team with multiple entries may A-symmetrically distribute the driver budget across their entries
    7.3.
    For each lap a Random Number will be generated from 0 - 100 to Calculate the Driver Lap Time
    7.4.
    Driver Lap time = Lap Time x (1 + (0.0002 x (Random Number - Driving Factor1.5)))
    A (Random Number - Driving Factor
    1.5) scoring less than 0 will result in a perfect lap and match the
    timed lap of the circuit.

  3. Tyre Strategy
    8.1.
    Tyres will have a Range Factor of (1000kg/Vehicle Mass)^2 applied the available range of the tyres
    8.2.
    Semi Slick Tyres will have a 75 km Range
    Sports Compound Road will have a 150 km Range
    Medium Compound Road will have a 350 km Range
    Hard Long Life Road will have a 1000 km Range
    Chunky off road will have a 1000Km Range
    8.3.
    Tyres will be effected by a Performance Drop related to the track and compound then multiplied by the number of laps that the tyre has been run then multiplied by a Tyre performance Drop Factor
    8.4.
    Tyre Performance Drop Factor = (1000kg/Vehicle Mass)^2
    8.5. (Performance Drop Values for Silverstone)
    Semi Slick Tyres = 0.0012 per lap the tyre has been run
    Sports Compound Road = 0.0006 per lap the tyre has been run
    Medium Compound Road = 0.00032 per lap the tyre has been run
    Hard Long Life Road = 0 per lap the tyre has been run
    Chunky off road = 0 per lap the tyre has been run

  4. Fuel Strategy
    9.1.
    All vehicles will be fitted with 150 litre tanks
    9.2.
    Fuel used per lap = ((2 x economy)/100) x lap distance
    9.3.
    All Vehicles will be subjected to a time penalty per kg of fuel being carried at the start of the lap
    9.4.
    Time penalty per kg of fuel = 0.018s per kg (for Silverstone)
    9.5.
    Fuel weight will be taken as 0.75kg per litre

  5. Pit Stops
    10.1.
    Pit Stop Time = 40s + (0.2s/L x No.litre refuelling)
    10.2.
    The standard race strategy will run the maximum length that the tyres are capable of and fuelling with the required fuel to travel that distance. The starting level of fuel will be +5 litre of that required to reach the first pit stop.

Unless your tyres outlast your fuel then you fill up and pit to completely refuel just before you run out.

  1. Vehicle Modification (Between races or entries)
    11.1
    Changes to the Top Speed (Diff Ratio), Aerodynamic (Cooling and Downforce), Tyre compound, Brake Pad Material and Accessories up to and including wing, lips, vents and grilles are allowed.
    11.2
    Any modification to the vehicle not specifically mentioned in Rule 11.1. is NOT ALLOWED.
    11.3
    Special application to improve reliability will be considered.

  2. Engine Modification (Between races or entries)
    12.1.
    Changes in Fuel Ratio, Ignition Timing, Max RPM, Turbo Boost Pressure and Compression Ratio are allowed.
    12.2.
    Any modification to the engine not specifically mentioned in Rule 12.1. is NOT ALLOWED.

  3. Engine Development Sharing
    A manufacturer may choose to release the engine they are running for use by other teams and
    give themselves an increased fielding of vehicles for the Engine Manufacturer Championship.
    If a team chooses to use another manufacturers engine they must use that engine for the season.
    Only changes that are permitted in Rule 12. can be applied.

  4. Point Scoring
    14.1.
    The vehicle that achieves Pole Position will be awarded 5 points.
    14.2.
    The vehicle that achieves Fastest Lap will be awarded 5 points.
    14.3.
    The vehicle that achieves First Position will be awarded 5 points.
    14.5.
    1 point for each 10km the Vehicle completes will be awarded.

  5. Qualifying
    15.1.
    The Qualifying Lap Time of each vehicle will be a Driver Lap time without Tyre or Fuel Effects

  6. Awards (A virtual pat on the back from your fellow competitors) In order of importance
    16.1.
    Manufacturer Championship
    16.2.
    Driver Championship
    16.3.
    Engine Manufacturer Championship
    16.4.
    Each of the Awards is worth 1 point towards the ultimate engineer
    if no team can score more than 2 point then the award goes to the Manufacturer Champion


Example Calculations

Fuel
A vehicle with economy of 10L/100km on a 5km track will have to pit after
150 / (((2 x 10)/100) x 5) = 150 laps

Fuel used per lap = ((2 x 10)/100) x 5 = 1 L/lap

Time penalty per kg of fuel = 0.018s per kg (for Silverstone)
e.g. a vehicle has a Driver Tyre Lap time of 121.566s after 45 laps having started the
stint with 100 litres of fuel and fuel usage as above.
Final lap time = Driver Tyre Lap time + (((100L -(1L/lap x 45laps)) x 0.75kg/L) x 0.018s/kg)
=121.566s + (41.25kg x 0.018s/kg) = 122.3085s

Pit Stop Time
Pit Stop Time = 40s + (0.2s/L x No.litre refueling)
e.g. a vehicle stops for 70litres of fuel
Pit Stop Time = 40s + (0.2s/L x 70L) = 54s and is added to the lap time of the lap pitting

if Brake Fade = -7.0% will give 93 Brake Factor

Budget
Budget is $100000 in 2016 trim
Budget = (Material cost Engine + Material cost Body + Driver Budget)
e.g. Material cost Engine = $8000 and Material cost Body = $55000 then the
Driver Budget = $100000 - ($8000 + $55000) = $37000

Drivability Factor
Drivability Factor = Drivability x (Driver Budget / $50000)
e.g. A vehicle has Divability of 22.3 and a Driver Budget of $70000
Drivability Factor = 22.3 x ($70000/$50000) = 31.22

Tyre Strategy
A Vehicle has a Mass of 800kg and uses Semi Slick Tyres
Range = (1000kg/800kg)^2 * 75km = 93.75km

A vehicle with a Range of 93.75km on a 5.0km circuit must pit for
tyres at 93.75km / 5(km/lap) = 18.75 laps therefore Lap 18 to avoid a blowout

A Vehicle has a Mass of 800kg and uses Semi Slick Tyres
Tyre Performance Drop = (800kg/1000kg)^2 * 0.0012 s/Lap = 0.000768 s/Lap

The vehicle above has a Driver Lap time of 120s and tyres
that are 25 laps old
The Driver Tyre Lap time will be 120s + (120 x (0.000768 x 25)) = 122.304s


Race 1


Points Standings

Race 2


Points Standings

Race 3


Points Standings

Race 4


Points Standings

3 Likes

I’m interested in this.

I’ll look over this in detail tomorrow, but so far seems thought out pretty well.

can you explain this in a little more detail? so we can enter 3 cars if they are under 1000 production correct?

You can enter a 3 car team. The advantage being more cars on track will give more constructers points. (3 of the same car as per a prototype le mans team)

I’m interested too, when is the deadline?

I wanted to get a general idea of interest and make sure there was nothing to serious that people did not like. I was going to enter myself and in the interest of fairplay was going to release my car before accepting nominations (will do that before the end of the weekend) then accept entris for a first official test to be run on Monday the 20th. Then run a 5 round championship with each round 2 weeks apart, 3 x 6 hour events 1 x 12 hour and 1 x 24 hour (at lemans obviously). Entries will consist of the vehicle, pit strategy with pit in lap numbers and litres of fuel to be added for each pit stop, fuel the vehicle will start with and the driver budget allocation if the team is eligable for multiple entries

1 Like

I am using a standalone version of the game and would like to give the option of allowing all parts on the steam workshop. Can someone help out with a good way to police cheats and the best way to allow freedom of design using the standalone game

May I ask why you are using Standalone?

Simple question is all, no rudeness intended.

I dont have internet access at home and I dont want to be in a position of having to be on the net to play the game

but you CAN still play with steam offline. ever heard of steam’s “offline mode”?

you just have connect to a network once in a while to get the updates, or when you want new mods.

true true, no need for connection just to play.

I will connect to steam then, thanks for the info guys. The other question was what the best way is to filter out cheats. Any advice would be welcome.

I like the premise of this challenge but i do have a couple of questions

do you have to have the size engine you specified or could you go smaller to save weight?
max tire width?
is there no rules about safety?
When is the deadline for entry?
it seems like you will allow mods but just to make it official will you?
and finally are entries open now?

about cheats… I don’t think anybody will try to cheat but better be safe than sorry so… When you will open the car that was unlegally modified (via lua files) than you will get a lua error. Fool proof. Now you might get one if you are not on steam and a modded car comes in (not sure if that’s true, so please someone back me up - in other case fixture will just be missing so no drama).
To check if someone is cheating the rules or better did read them properly, you have 2 choices. You can write an app that will search the lua files for given rules of submitted cars (yeah right) or simply check car by car if everything is ok.

To answer Suprec Questions I f there is no rule then anything goes. I will adjust the Rules to give the Maximum Engine Capacities and therefor allowing smaller capacities. I will also be changing the Points system slightly to 1 point per 10km Traveled During the Race. Also thankyou for your reply AirJordan I am signing up to steam at this very moment So to confirm The Steam Workshop is in play.

1 Like

How good is the steam workshop

the workshop is very easy to use but the mod quality depends on the creator. also thanks for the reply to my questions, i will have a car ready to enter soon

I have finalised my own entry (I had to remake it as I lost my saved data in the update to steam) and would like to present the R.J.M. Fire Dragon 16, I would also like to offer out my engine to anyone looking to outsource there engine design as per the rules. I will now be happy to receive entries for the official practice at Silverstone. I will be conducting the test on Monday and will accept entries up until I start the test but to be safe I would suggest getting in earlier.

Required information for entries
(if you have a multiple entry team you can run multiple strategies)
Starting Fuel Load in Litres
Pit in Lap Numbers
Litres of Fuel to be refuelled in each pit stop
Number entries you are expecting to be running with
Brand / Team Name
Brand name of engine (if running another engine)
Teams that you are engine supplying

2 questions, the brake factor needs some reworking i think, this way, the less brake cooling you have the more brake factor you get, shouldnt thi be the other way around?
the second, how did you get those cool decals on your car? :smiley: