Killrob’s LCV3 Fruinian Supercars - Merano

It is never to late to join xD

Whhhy Killrob. Whhhhyyy this body

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BECAUSE RACECAR!
…or because it is a good challenge for you design pros :wink:

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I actually love this, the round headlights are a great homage to the Titus.

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My Idea for a Merano Badge

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Well… i tried haha !

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With the color background this is really good :slight_smile:

I thought it would make it more fancy and ofcourse now has the fruinian colors on it

I also made them for ingame
Still a w.i.p. though

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Weren’t mods not permitted?
Also that’s a sicc badge

He asked me if he’d be allowed to use the specific badge he made for Merano, and I said yes, because it is a nice badge. I wouldn’t require anyone to use it, but when it gets put on the workshop you can use it too. Still looks like it needs a lot more polys! :stuck_out_tongue:

I am currently reworking the model, laat time I modded the game was the key engine version so still relearning the ropes.

Version 1 will be uploaded on Saturday
@Killrob what is a good poly count for a badge?

The artists reply was: “… … anything less than 10000.”
That should be more than enough to make it look nice :stuck_out_tongue: but probably don’t go that high because BeamNG might react a little harsher to poly count than Automation.

Hmmm… So 9001 would be a good number :stuck_out_tongue:

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version 1 has been released :smile:
https://steamcommunity.com/sharedfiles/filedetails/?id=1697407543
Please test and give me some feedback

Uhh @Killrob is this supposed to be normal XD

This was the Titus CLS model

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After making two mediocre designs for Verdini and Dalius, I finally managed to come up with something viable.
Still work in progress.

@necronassassin Badges are great, no glitches noticed. And I just love how this badge looks on a colour that I’ve picked for my designs.

More pics:

Artemis

Avantis

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WIP Titus CLS


UPDATE 01 now working on some of the side details

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the paint looks killer on the automation track XD on the Dalius

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