“ECS_BODY”
“ECS_CHROME”
“ECS_GLASS”
“ECS_PLASTIC”
Those are the ones I remember now that would be use in a fixture. I guess if you want an specific material you can look in the Lua file of the fixture that uses it.
In 3ds we have the materials from the test files in the workshop tools (or something like that). But, AFAIK doesn’t matter if you use that or you made up your materials in 3DS, as long as they’re applied as a material with submaterials.
Each submaterial you applied is like a “slot” for a material in the Lua file, if you applied 4 sub-materials in 3ds, you need 4 ECS materials in the Lua.
But on the Lua file it’s necessary to re assign the materials, and usually they’re not in the same order as in the 3DS.
Maybe this could help you [GUIDE] Getting the material order right