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Modding Tutorial 2 - Taillights


#41

Here is the promised: 2010 converted.zip (1.47 MB)


#42

Thanks man, youre great. Now lets see what I can do about it. But I think that it wont be an easy thing for me. But Ill be trying hard :slight_smile:


#43

You’re welcome :wink:


#44

Finally something goes well, thanks to you all. But can you help me with skinning? I`ve used only 3 dummies with this taillight. Is it enough? What can I do
to not skinned elements falling deep into car body?

http://imageshack.com/a/img661/6991/xZFOWr.jpg


#45

[quote=“Chucky”]Finally something goes well, thanks to you all. But can you help me with skinning? I`ve used only 3 dummies with this taillight. Is it enough? What can I do
to not skinned elements falling deep into car body?

[/quote]

The number of dummies depends of the model and complexity.

In your case, with 2 dummies (one in each side, and selecting one all the blinker and the other the red part, because your taillight is regular).


#46

Yes, 2 dummies helped. Thanks man.


#47

Hi there guys,

I’ve been ‘playing’ with the taillights and I have a rare issue.
The first time that I put the new taillights on the body they look like this (with only two variants):

If I leave them on the car and go in again (reviewing the car), the taillights look as they should, and all the variants are there.

What’s going on?!?!
Thanks.


#48

Problem ‘solved’, It should be the cache or something… if it’s possible. :blush:


#49

Does the taillight architecture (Glass, skinned & unskinned) only work for the “Taillight” fixtures?

I’ve tried making a badge using the same methodology and it crashes the game back to the desktop. :angry:


#50

For badges try using the grille methodology.

Except IIRC you model everything, instead of only half.


#51

I’ve got “normal” badges down to a fine art…I’ve made other stuff as “badges” (see the 4x4 mods).

Now I want to make emergency service lights but to get them on the roof they have to be made as vents or badges…hence the question.


#52

Can they not be wings?


#53

I can do wings…see the 4x4 pack.

It is the architecture of the fixture that I am querying.

I want a red “fixture” behind a piece of glass to act as a Police light…but when I do the light as a badge it crashes the game.


#54

ECS_GLASS should work for the glass, then the fixture behind can just be a normal material (ECS_STANDARD), assuming you don’t need it to deform with bones like a light does.

If you need that, you’re screwed (for now)