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Mods not showing at all (even in launcher)


So I’m subscribed to all of the latest mods, when I launch the launcher it says (“subscribe mods: 0, processed mods:0”) I have verified game files a million times, I’ve uninstalled and reinstalled the game a few times, I’ve unsubscribed and resubscribed to all the mods, but they still don’t show in launcher. When I go ingame there’s no mods, I have waited 1 hour before to see if one of the mods will show as subscribed. So if anybody knows how to Fix, could you please tell me. And my drivers are up to date, and I forced it to run as administrated


Are you trying to play off-line? because that’ll give you that issue.


Nope, online


did you clear the cache?


Yep, I’ve done most things, even put my hard drive (old one) in with the new one


imagebut this still comes up


Where do you get that error, while still being in the launcher (which otherwise works?).
Have you tried to just subscribe to a single mod that everyone is using and is confirmed working? Just to make sure it is not a specific mod screwing over the loading.


I’m having the same issue. I’ve tried all the usual fixes, including uninstalling all mods and reinstalling starting with the one that worked previously and uninstalling and reinstalling the game completely on a different drive, no luck. Starting to wonder if I’ll have to reset my computer to fix it.

Message appears before the launcher loads:

Full Error Message

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Runtime.Serialization.SerializationException: Attempting to deserialize an empty stream.
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
at Automation_Launcher.AutomationLauncherWindow.LoadDisabledModsList()
at Automation_Launcher.AutomationLauncherWindow.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

Automation Launcher Steam
Assembly Version:
Win32 Version:
CodeBase: file:///E:/Steam/steamapps/common/Automation/Automation%20Launcher%20Steam.exe

Assembly Version:
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

Assembly Version:
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

Assembly Version:
Win32 Version: 11.0.0
CodeBase: file:///E:/Steam/steamapps/common/Automation/Steamworks.NET.DLL

Assembly Version:
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

Assembly Version:
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

Assembly Version:
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

Assembly Version:
Win32 Version:
CodeBase: file:///E:/Steam/steamapps/common/Automation/CefSharp.Core.DLL

Assembly Version:
Win32 Version:
CodeBase: file:///E:/Steam/steamapps/common/Automation/CefSharp.WinForms.DLL

Assembly Version:
Win32 Version:
CodeBase: file:///E:/Steam/steamapps/common/Automation/CefSharp.DLL

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.