Computah you already have three companies why are you starting another one
I accidentally lost all my cars, so take this is as a new beginning where I truly do what I want to, a cyberpunk as hell company. The rest of my companies will still exist lore wise so don’t sweat it if you wanna mention them or do whatever with the resources that are already uploaded.
Brief story of the Module Corporation
There are currently four generations of the UR (Ultimate-Rider) sports car on the road, the UR-82, UR-92, UR-05 and UR-15; they have confirmed development of a crossover called the XR (Cross-Rider).
In 1994, Module Automotive founded its motorsports division, known as the Module Racing Squad (MRS). Module has taken part in IMSA, endurance racing and other GT racing series with the UR series of cars.
LINKS TO THE RACE CARS AND/OR RACING CHALLENGE THREADS WILL GO HERE
Module Automotive approached Vega in 1977 in order to stablish an engine-supplying relationship between the two companies. The deal was closed with Module getting a modified version of the ongoing Austin-8 powerplant, displacing five liters, but with a more aggressive cam that would eventually allow the engine to reach higher power levels.
While the original objective were 300 horsepower, the technical limitations of the era, as well as the new emissions regulations, took a toll on the engine’s power and torque rating.
Development of this special engine began in late 1977, and it was finished in 1981, just in time for the UR’s presentation at the Chicago Auto Show. For the era, such a powerful engine was a fresh breeze of air for car enthusiasts and a punch to the skeptical that claimed this was not possible.
The first iteration of this engine developed 277 horsepower at 5600rpm and 388 newtons-meter of torque at 4500rpm, in naturally aspirated form. It was port fuel injected with a single throttle body; the engine was also quite reliable for the era due to its low redline, at only 6100rpm.
The later, revised engines the Ultimatum version mounted starting in 1989 were beefed up to 315 horsepower at 5800rpm, pumping out 410 newtons-meter of torque at 4800rpm. This was possible due to the use of less restrictive three way catalytic converters which greatly improved exhaust flow; these late Ultimatum engines were also more solid and reliable than the earlier, lower powered ones.
The UR-82 was designed by Gerrit Bakker, known for being Anhultz’s main designer, and the body itself is entirely made out of aluminium with some steel reinforcements. (Thanks @Elizipeazie!)
Gerrit wanted to blend the trends of the early 80s with futurist ideas as well as sci-fi and cyberpunk inspiration; this can be seen especially at the front, where the two sets of sealed beams are joined together with a third long light (albeit less powerful and insufficient for illumination itself, with a purely aesthetic function).
The use of sharp edges and wedgy styling is everywhere to be seen in the car, with the use of lines and faux vents as well as the grilles and actual vents to enhance the design via use of volume.
On the other hand, the Ultimatum version improves upon this and incorporates late 80s cues; a wing instead of a ducktail, more aggressive lips and side skirts, and more voluminous vents at the sides.
The Module UR-82 was constructed from a monocoque chassis made in steel, with a wheelbase of 2.6 meters. The engine was placed longitudinally at the front, and the interior was composed of two semi bucket seats and two rear jump seats as usual in coupés. This was even simpler in the Ultimatum version, were only two seats were present and the rear seats were removed for lightness.
Suspension was simple: double wishbones at the front, solid axle with coils at the rear. The front had a much stiffer anti roll bar than the rear, to offset the oversteer tendency the UR-82 would have had otherwise. Only 0.4 degrees of negative camber were used at the front, and alloy wheels dressed in 235s all around made the contact patch. The UR-82 is a middleweight, weighing in at 1350kg (T/H) and 1320kg (Ultimatum).
In general, the chassis kept body roll in check fairly well, coming in at just 4.2 degrees; it was also fairly stiff, allowing the UR-82 to corner at or higher than 1G in both circle tests (1.03G @ 20m and 1.00G @ 250m).
The Module UR-82 was a serious performer in the otherwise underwhelming 80s. Its cornering was pretty decent for a solid rear axle equipped car in a sea of sports cars that were otherwise already using independent rear suspension; this was achieved thanks to a fairly firm suspension, as well as reasonable weight. The 0-100 km/h run is completed in 5.9 seconds, quick for the era as well.
The extra downforce the Ultimatum trim added made the UR-82 corner even harder, as well as the wider tires and extra camber. The extra power managed to reduce the 0-100 km/h time for the Ultimatum version to 5.6 seconds.
The UR-82 made an appearance in many racing videogames, but most remarkably, in the Forza and Forza Horizon series, as well as the early Need for Speed games and other games such as Fatal Racing. More recently, it was one of the cars chosen for the game Power Drive 2000.
Outside of videogames, the Module UR-82 appeared in 1984 movie Cannonball Run II, as well as 1986 movie The Wraith, in the first as one of the racers’ car and in the second, as a secondary car.
The UR-82 also got several mentions in certain roleplaying tabletop games such as Shadowrun.
The Ultimatum version of the UR-82 was quite aptly named - its outstanding performance would have given the opposition plenty of cause for concern, but any version would have been a very bright spot in what would otherwise have been a dark age for performance motoring.
The UR-92 T/H mounted the same v8 found in the 1989 UR-82 Ultimatum, producing 310 horsepower at 5700rpm and 422 newtons-meter of torque at 4500rpm. No power increases were achieved for the UR-92, but the engine was revised in order to increase reliability. Once again, port fuel injection with a single throttle body was used.
On the other hand, the Ultimatum version launched in 1998 was the first to receive the new generation of the Vega derived v8, this time completely redesigned by the Module Corporation with the overhead valves swapped for single overhead cams and producing a higher 350 horsepower at 6400rpm and 445 newtons per metre of torque at 4400rpm, but most notably, allowing it to rev higher, which extended the powerband.
The new powerplants were also more efficient; in general, this revision made the UR-92 more attractive as a sports car than other sports cars with more sophisticated engines, which had a lot more elements to go wrong.
The UR-92 was designed by Gerrit Bakker, who had previously designed the UR-82 as well. Once again, Gerrit’s main inspirations were sci-fi and futuristic sources as well as the previous design; thus, the UR-92 kept the middle headlight, a similar layout to the UR-82 but more streamlined and aerodynamic, and a now rounder ducktail and more striking lips. Notably, once again aluminium was the chosen material for the body panels, following the tradition the UR-82 had started ten years earlier.
The Ultimatum edition, on the other hand, got a wing as well, also rounder and “meltier”, following the ongoing trends in early 90s concept car design that would eventually become the famous “90s blob” as well as late 90s, early edgy styling as a prelude of the 2000s.
In general, this reinterpretation of Project UR made it look faster than the previous iteration, with lots of character and presence any time the UR-92 makes its appearance in a shot or video. Truly, a car that stands out anywhere.
The Module UR-92 was an evolution of their previous monocoque platform, with a slighty shorter wheelbase at 2.5 meters. The engine was, once again, placed longitudinally at the front, and the interior was composed of two semi bucket seats and two rear jump seats. This time, the Ultimatum edition didn’t see its rear seats removed, with the weight savings coming from other aspects on the chassis and body.
Suspension was much improved from the UR-82: the UR-92 was now sporting double wishbones at the front and a semi trailing arm at the rear, making this the first Module in the UR series to have fully independent suspension, massively improving handling and response. The front had a much stiffer anti roll bar than the rear, to offset the extreme oversteer tendency the UR-92 would have had otherwise. Alloy wheels were again dressed in 235s all around, making the contact patch. Overall weight was increased following new safety regulations and improved equipment for the interior, now at 1410kg (T/H) and 1360kg (Ultimatum).
In general, the chassis kept body roll in check fairly well, coming in at just 4.2 degrees; it was also fairly stiff, allowing the UR-92 to corner at or higher than 1G in both circle tests (1.05G @ 20m and 1.02G @ 250m, ratings that also had improved compared to the UR-82).
Unlike the UR-82 in the 80s, the UR-92 would have a harder time standing out performance wise in the more lively 90s, but it had some big guns to break out. The 315 horsepower v8 allowed the T/H to complete the 0-100 sprint in just 5.7 seconds, while the Ultimatum reduced this number further to a quick for the time 5 seconds.
Once again, the downforce the extra aero provided on the Ultimatum proved useful when cornering, and also when putting down the extra power, even if it was relatively less this time around.
THE UR-92 IN POP CULTURE
The UR-92 made an appearance, once again, in the Forza and Forza Horizon series, along with the UR-82, UR-05 and UR-15. It also appeared alongside the UR-15 in Gran Turismo Sport. Earlier appearances in video games include the early Gran Turismo games (1 and 2).
The UR-92 made an appearance in 1996 movie The Rock, and the UR-92 Ultimatum made an appearance in 2003 movie Bad Boys 2.
I never expected the UR-92 to be even better than the UR-82, but it turned out to be just that - no wonder it was in production for so long! It makes me wonder how on earth the UR-05 will live up to its predecessors’ legacies - the UR-92 in particular is definitely a tough act to follow.
The UR-05 continued using the second generation of the Module v8, now SOHC, that improved its efficiency greatly over that of the previous, pushrod actuated 2 valve engines, while greatly improving the amount of power delivered and how it was delivered to the rear wheels. However, it was slightly improved compared to the UR-92 Ultimatum’s engine, resulting in greater power, which was highly necessary considering the extra weight the new generation had.
The new engine made 400 horsepower at 6900rpm and 446Nm of torque at 4800rpm. However, with the new changes to the valvetrain, which the Module Corporation had not quite figured out by that time yet, the new engine was reasonably reliable but not as reliable as the UR-92 T/H despite the new forged internals (bar the crankshaft).
The Ultimatum version focused on making the car lighter this time, with no power increases appart from improvements to reliability.
The UR-05 was once again designed by Gerrit Bakker, who carried on, once again, the futuristic ideas found in the UR-92’s design and transported them to 2000s concept car territory. The UR-05 was edgier, sharper, and flowed with the new body nicely as it worked with the air sourrounding the car rather than against it, with greatly improved aerodynamics and the benefits associated with them. The split ducktail and lips made their first appearance in this generation, and the UR-05 T/H weighed 1530kg.
Of course, the Ultimatum trim wouldn’t be any different than the previous ones: more agressive bodywork and increased aero. And of course, a weight reduction, taking weight down to 1480kg.
The UR-05 had a complete redesign of the UR-92’s platform, still with the body made with aluminium but with the chassis now being made of AHS steel in order to offset part of the weight gained by increasing the car’s size. And despite becoming more of a front engined supercar rather than a sports car, the UR-05 did not lose its handling capabilities, cornering at 1.11 G at 20m and 1.09 G at 250m.
And the Ultimatum improved this further, cornering at 1.16 G at 20m and 1.19 G at 250m, mainly thanks to a stiffer suspension tune and wider rubber on all four corners.
The UR-05 should have made an statement, but sadly fell somewhat short this time around. The T/H completed the 0-100 sprint in 4.9 seconds and the Ultimatum did the same in 4.7 seconds, which while were decent times, they were a bit disappointing considering the performance progress there had been previously from the UR-82 to the UR-92.
This soured the UR-05 for the fans despite its improved handling, as it was expected for it to be an equivalent improvement to that of the UR-92’s in relation to the UR-82, specially considering that the Ultimatum only made its appearance in 2011.
The UR-05 made an appearance, once again, in the Forza and Forza Horizon series, along with the UR-82, UR-92 and UR-15. It did not appear in Gran Turismo 5, and only appeared in Gran Turismo 6 instead.
The UR-05 had no movie appearances, unlike its older brothers, the UR-82 and UR-92 and its younger brother, the UR-15.
Easily the wildest-looking UR series to date, with a driving demeanor as hard-edged as its exterior. Certainly it would have given a C6 Corvette or early 997-series 911 a run for their money… And looked good doing so.
More than 30 years of experience back us and the Module UR series of sports cars. We’ve applied all that experience, turning it into the ultimate expression of the UR series, the UR-15; now you too can own a piece of the future. A five liter v8, and only 3.7 seconds, are separating you from the magic 62 mph number. An interior that will make you feel in a cyberpunk sci-fi movie, and handling to match: get ready, because your life is about to change.
UR-15 T/H: Starting at $96500; 500 horsepower at 8300rpm; 485Nm at 6300rpm.
Its muscular lines are pure art, pure expression, a pure display of power; you’ll not only be able to be a sci-fi fan, you’ll be able to drive pure sci-fi every day. A sleek body, muscular front and rear and dynamic sides connecting both of them, characteristic single headlight and taillight design, all of this with handling and aerodynamics in mind; the UR-15 truly is the very expression of functional science fiction.
You’ll be driving a pure concept car as we envisioned it, not just some watered down, “civilized” production vehicle.
Intelligent aero: our AirCut system distributes air to the engine, brakes and other components via variable intake apertures; in sport mode, these are opened in a way that maximizes downforce at low speed and keeps it at the right amount for stability at high speeds.
With the UR-15, you’re the protagonist and the car is your sidekick. Advanced safety, lane departure assist, door and pillar airbags…as well as launch control, active suspension with sport modes and use of carbon fiber and aluminium in order to reduce weight and keep the center of gravity low.
Bluetooth and WiFi connectivity, Android Auto ™ and IOS CarPlay ™ are compatible from the very beginning with your Module UR-15 thanks to our exclusive, ModulOS 2.1 powered, infotainment system. A HUD display is readily available, displaying infotainment options and information, making you inmerse in the UR-15’s futurism even further. You may also turn it off if you need it.
Performance is undoubtably superb: 0-62 in 3.7 seconds, 1.15+ Gs at the skidpad…the Module UR-15 is here to make an statement in performance, just like its predecessors. And our improved, third generation v8 allows you to enjoy such performance without breaking the bank, with a fuel consumption as low as 28 miles per gallon combined (US) (8.7 l/100k)
Lack of customizability is not a concern; you can pick your preferred colour for the interior’s rgb LED system, from your UR-15’s central touchscreen; interior LED color will be changed in a matter of seconds. All exterior paint colours are available on request for no additional charge.
I think part of what makes this so cool and so unique is how original the design is! Really clever use of fixtures for using a painted turn signal to shape the headlights. And, of course, I’m a fan of the throwback MOD logo on the front! Looks awesome, man.
As a side note, it makes me happy that someone as “high-caliber” as you seems to like my companies, haha!
Couldn’t agree more. And with the UR-15 now encroaching on supercar territory, it’s going to be a guaranteed hit with enthusiasts. I’d order one in Uranium Green with the wing, the car cover and the maintenance kit if I had the chance.