One Last Hurrah
Again we gather, gearhead friends! One last time for the Kee engine. Welcome to “One Last Hurrah Tour”. Time to roll up your sleeves, get your wrenches, and prepare to hit the road.
What do you have to do? That’s easy. Just grab a junker, get it running, throw some tires on it… pile a couple buddies, snacks, and maps in the car and go with us! Survival is tough, winning? Well… that’s even harder.
This is a twist on the Roulette Runner and Kinda Grand Tour, and Go West Death Trap Tour. Basically, you buy a car for roughly (doesn’t have to be exactly) $500 USD, get it running, and take it on an extended road trip lasting several days. This version is entirely on public, paved highways. While it may seem easy, this presents its own set of challenges. Old junker cars don’t always do good on sustained highway runs, and the significant length (2000+ miles) and short timespan (~72 hours) means that pace is important, but so is maintaining the needs of your team. As with the previous challenge, your imagination is the only limit for your car. But remember, it has to be reasonably purchased for about $500 USD today.
This may seem a bit nebulous and vague. That’s on purpose; these actual events are kept vague, and the creativity of the participants combined with the challenge of crap hardware and a limited budget being pushed to their absolute limits.
BUILD RULES HAVE CHANGED SIGNIFICANTLY. PLEASE SEE BELOW.
The organizers of this event have a car theme this time around: Fun-day toy. While you’re going to be driving beaters, they’d like to see people show up in what they consider a toy. Will it be a little track day car? An older luxury cruiser? An offroader or a roadster? (This is tied in to an award down below)
Body/Trim Year: No newer than 2005.
Bodies: No exotics or supercars
Suspension: Odd mismatches to the car type may be assessed a reliability penalty, simulating a homebrew swap situation.
Tires: No Semi-slicks (R-compound tires are NOT DOT legal). Be mindful of weather; this will occur in Spring!
Aero: Offroad skid plates allowed. Non-truck/ute bodies may be assessed a reliability penalty, simulating a homebrew creation.
Engine/Variant Year: Does not necessarily have to match the body (Simulating a swap), but can’t be newer than 2007.
Types: No V8 flatplane or V12 this time around.
Fuel: No RON98 or 100, due to availability on the course. Leaded fuels ARE allowed (lead substitute additives are readily available in parts stores)
Other: No race intakes/exhausts.
Sliders: Leave tires at 0 as I will manually adjust this to simulate brand new, modern tires later on. Otherwise, set the sliders how you would have created this car FROM THE FACTORY WHEN NEW.
TEAM STATS HAVE ALSO SIGNIFICANTLY CHANGED, SEE BELOW.
Team factors: Your team will have four basic stats. Mechanical Ability, Trail Experience, Cargo Loading Factor, and Aggressiveness Factor. These will all be assigned values from 0-10.
Mechanical Ability: Your ability to diagnose and repair various issues with cars. This is randomized for new teams, carried over for existing teams.
Trail Experience: Your ability to handle the vehicle on whatever surface it’s driving, as well as ability to navigate. This is randomized for new teams, carried over for existing teams.
Cargo Loading Factor: This is the amount of trunk space divided between food/comfort items and mechanical items. 1 is maximum food/comfort, minimum spares, 10 is the other end of the spectrum. This is determined by YOU at the time of submission, and cannot be changed once the event starts.
Aggressiveness Factor: This is a measure of how aggressive/quickly your team will attempt to run. 1 is going to be below the speed limit, attempting to save the car at all times. 4-6 will be “at” the speed limit. 10 will be “pray there aren’t cops”. This is determined by YOU at the time of submission, and may be changed up to 4 times (via PM) during the course of the event.
Edit: CLF and AF are INTEGERS, please…
Other things that can get you
Road condition: This is variable, and will be determined by historically accurate weather conditions at the time I run each leg. This time around, the run will be in Spring, so it won’t all be sunny and dry.
Defect: Every car in the competition will have something either that you couldn’t address before the start of the event, or overlooked during mechanical inspection. Everyone will know at least one fault with their car at the start… but you won’t know if this is the Defect or not! This defect will be limited to one system, but even if you know what it is, you won’t know the exact severity of it. Could be a minor annoyance, could be a fatal flaw, and it’s not guaranteed to show up. That depends on most of the above factors.
Fuel Management: Your vehicle may not be running in top condition. While all teams are considered as carrying a 2.5 gallon spare canister, you can theoretically run out of fuel if there’s a long section with no towns. Be mindful! You can always call for an early stop.
Fatigue: Even the most comfortable of cars will wear you out after hours at the wheel. You can mitigate this with taking POI breaks or stopping at a restaurant for a meal. If you get too tired, you dramatically increase your chance of an accident.
Morale: Your team members can get pissy if things aren’t going well. This can also lead to issues that will slow you down or stop you. Keep 'em happy with waypoints, POI, good food, etc.
Negative points if you DON’T post an intro of your car/team, giving a brief background of them, the car (where you got it, how much, what condition it was in, etc.)
Note to those who participated in my previous challenges: You may run with the same team as last time or a new team. You MUST specify at time of entry (same team gets the same MA and TE scores, new team rerolls them)
If your rig makes it to the end without a fatal failure, you’re in contention for the big prize. Which is a couple pistons welded to a flywheel, skull and crossbones style. (WOO!)
Scoring will be done by rolling a randomizer and factoring the Basic Stats, Road Condition, Fatigue, and Morale. This time around, “legs” are back-to-back (no official start/stop points) and each one lasts 2 hours. Your success will be measured in where you actually are along the road.
That said, there are going to be many POI along the way for teams to get out, stretch for a few minutes, and take in the scenery.
POI stops are done through PM notification (PM me before you get to where you want to stop). You will have a brief time penalty applied to your next leg, but you can remove negative buffs and get positive buffs from doing these. It is also not required for those RPing to do a POI on every leg (and actually might be detrimental to do so). Furthermore, POI don’t have to be specific types of landmarks; you can stop at any one in the area that fits YOUR team’s interest. While this may sound confusing right now, I will let you in on this; you will be able to find them on Google. The course will go through actual, real places on Earth.
Oh look, WINNING!
Winning can be done one of three ways:
- Be the first one to cross the finish line
- Be the closest to the AVERAGE finish time
- Stop at the most optional POI of historical or scientific interest.
I’ll also be handing out a few awards:
- “Ballsy” for the, well ballsiest entry.
- “Hard Luck” for the participant that doesn’t make it that either really should have, or put up the most valiant effort.
- “RP” - Roleplaying. Make your team fun and complex! Interact with others!
- “Zen” - Best balance of everything; car, RP, and pace
- “WWVB” - What Would Vic Buy? Which of your cars would he have bought, personally, for a fun ride to play around with? (Hint: I may be American, but I don’t like barges or pretense)
That said, I encourage ALL people who enter to chime in with blurbs about what their peeps are doing/thinking/saying after each stage, in response to what I post for the section and how it turned out. I will try to be “detailed but vague” so you guys can build your own story throughout all of this. Inter-team RP is always encouraged. The last couple times have been hilarious.
Have fun and be creative/silly!
Deadline: 2/13/2018 at 10am PDT, or 25 teams, whichever comes first.
Also, I will be entering my own vehicle again this time. While it’s possible for me to “win”, the actual winner(s) will be selected from the contestants. I’m mostly here for “flavor” or “color commentary”.
As usual, please post an intro of your car and team.
Naming convention and submission.
Naming: Car Model and Engine Family name should be “OLH - (username)”. Trim names should be the names of the cars/engines themselves (for flavor).
PM me the .zip export file, and state how many people are in your team (and if you are colluding with any other board members on this)
Also remember to include your Aggressiveness Factor (can be changed up to 4 times after the start) and Cargo Loading Factor (cannot be changed after submission) in the initial PM, as well as the number of people who will be crammed in your car.
Competitors approved so far: