Problem with suspensions in BeamNG exported cars

I’m having a problem with cars exported to BeamNG: the suspensions collapse when the car is spawned. This affects both solid axle and independent suspensions. I’ve verified that they don’t collapse only when they are tuned with the “Race” preset. Also, some fixtures like grilles and badges aren’t well rendered

Screenshot_20200413-194059|690x388

For example, the car in the photo has a ride frequency of 1.57Hz in front and 1.79Hz in back, a damper coefficient of 0.47 in front and 0.46 in back and a ride height of 194.7mm.
Please let me know

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