First, a quote that I didn’t get a reply to from the devs:
As I wrote. If we can’t have balance shafts (and I’m still not really convinced why we can’t), then at least please give us back the ability to affect the smoothness at least that little bit.
Now, I’ve done a second test (and I don’t know what did I change that the values are higher overall, as I don’t have these old test engines - and no, that’s not the matter of 4 valve vs 5 valve), to check other factors that can affect smoothness - here’s what I got:
Test 2.0 square:
Alsi, DOHC 5, 2016
2.0 square I4 (86.0 x 86.0 mm), 2016, DOHC 5, 6000 rpm redline.
Ok. So, let’s analyze that. First row - I get it, that’s the I4 and V6 smoothness nerf, I’m even surprised by how little the difference is. Second row also looks rather unsuspicious. But, for heaven’s sake, why do the next rows look like that? Why smoother engines got 3 up to 4 times bigger hit? Why it all just got averaged? Again, please give us back the ability to affect the smoothness that little bit.
That lack of ways to significantly affect smoothness further strengthens the I6s overpowered status, along with the modified engine bay limits. It harms the variety of approaches to run a successful company in the campaign.
Last but not least - why does smoothness affect reliability only after some artificially looking treshold of 25 smoothness? Isn’t 30 also low? Would all the precise components work as well in a shaky, 30 smoothness engine as they would in a nearly perfectly balanced 80 smoothness one?
If smoothness is important, why can’t we really affect it anymore? If it isn’t, then why you devs bothered with rebalancing it?