Thanks for considering
I’m currently doing another LC with a messily wide lineup (actually just six models, but might increase to about ten) and find that I have to adjust production output/markup for some models pretty much every single month, clicking my way through the revise tabs for every model. As I find this surprisingly mentally exhausting (weird as it sounds), I just came up with 2 more related things:
- A “skip to next month”-button to go with the “pause”, “forward” and “fast forward” ones, so you don’t have to warily hover over the pause button all the time. (I was contemplating an autopause function at specific events like “out of stock”, “stock +0.5 months” etc., but I think having the game pause every 1st of a month so you can reassess stock development is way simpler and just as good.)
- The bottom part of the production tab (the one displaying the new/revise/cancel/sell for scrap-buttons) could be switchable to show different things, in particular the shifts and markup adjustment bit for the currently highlighted model from the tab you get when you click the revise button. That would enable you to handle all of the day-to-day business stuff from just one tab, being able to see all of the crucial info at a glance.
I think that might make for much more relaxed gameplay with a lot less brain strain.