Texture Issue in Photo Mode

Recently, I’ve been having an issue in Photo Mode, where the textures seem to revert to a low-detail setting under certain conditions. I can load a car into the Photo Mode with no problems:


(this is by the block wall near the car park in the Small Factory scene, by the way)

If I exit the Photo Mode and enter the Car Designer, say, to change the colour of the car, then re-enter the Photo Mode, the same scene looks like this:

No amount of waiting fixes it, nor does pressing the “Fix Car Location” or “Teleport to Car” button; the only thing that fixes this is to shut down Automation and restart it.

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That is something we’ve seen happen on some players’ computers, it seems to have to do with VRAM allocation / limitation, and is something deeper in the UE4 engine that we can’t fix. Indeed a restart is the only “fix” we know of.

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