The Meatball run is a 5395 km long race starting at Riksgränsen in the far north of Sweden, and then through every county in Sweden (Norrbotten and Västerbotten county twice, since they take up the whole width of Sweden, and the island of Gotland excluded)
The checkpoints as following:
Riksgränsen - Arjeplog - Dorotea - Härjedalen - Ludvika - Kumla - Grums - Falköping - Vaggeryd - Laholm - Smygehuk (as far south as you can get) - Ronneby - Uppvidinge - Västervik - Motala - Gnesta - Stockholm - Heby - Surahammar - Ljusdal - Sollefteå - Norsjö - Kalix and then back at Riksgränsen again. So, we’re talking an almost 5400 km long run, passing through everything from rural roads to highways to city traffic and needing a couple of days to finish, meaning that stops for food and sleep will be necessary.
RULES FOR THE TEAM
There is a budget of $15000. But, that has to include everything, not only the purchase of the car (see more about it in the car rules section). It includes everything you will need on the road too. Gasoline, spare parts, tickets, food and hotel rooms for the crew, etc. - so use your money wisely. If you run out of money, you can’t buy anything. Spare parts that’s needed for the car to run, gasoline, tickets that can’t be paid = game over. If the car is driveable but need spares you can’t pay, you have to drive it without repairing, increasing the risk of a total breakdown for every kilometre. No money for food = fatigue will increase and driveability stats will go down. No money for sleeping = it has to be done in the car and fatigue won’t be reduced as much as you’d wish for.
Hotel night $50 / person and night
Food $7 / person, twice a day
Gasoline $1.75 / litre
Spare parts - from free to horribly expensive
Speeding tickets - $ 175 to $ 450 depending on speed
Enter as many team members you want, as long as they fit inside the car. As an example, you can have a maximum of 2 members in a 2-seater sports car, but 9 members in a 9-passenger van. More team members means that the team will be less affected by fatigue, but at the same time more money will be spent on food and hotel rooms. So I’d say that neither one or nine is a good idea.
RULES FOR THE CAR
Trim and model year has to be 2015 or older, no limit on how old it can be though.
No racing intakes,racing tubular manifolds, V16 engines or semi slicks.
Has to be street legal, which means at least one muffler, passing the Gasmean safety regulations for the trim year of the vehicle, and if trim year is 1989 or newer, a catalytic converter.
Since availability is low on 98 nowadays, 95 octane fuel is what should be used.
Purchase price is defined at the following markup:
10s cars - 0%
00s cars - 10% negative
80s and 90s cars - 20% negative
70s and older cars - 10% negative (due to becoming classics)
Meaning that the price subtracted from the budget will be the one appearing at the markups stated above.
HOW WILL STATS AFFECT THE CAR?
Driveability: Less driveability means a higher risk of crashing.
Comfort: Values under 20 will drastically increase driver fatigue.
Safety: Not important, but it has to pass the legal Gasmean regulations from its era.
Gas mileage: Is of course important, tank stops costs both time and money, and all cars will have an unitized 50 litre tank.
Offroad: Should rough weather appear, performance will be reduced. Offroad combined with driveability is what decides by how much
Reliability: Higher reliability means a less risk of the car breaking down on the road.
Performance: There will be four types of roads. Highways, where top speed is the only thing that counts. Big and small country roads, where a track time will be used to calculate the average speed (Daytona sports course for the big roads, Automation test track for the small ones), and city traffic, where everyone will have the same times (but they will very depending on the time of the day.
WHAT MIGHT HAPPEN ON THE ROAD?
Everything from small to major breakdowns, depending on dice rolls and the reliability of the car. However, since the cars are bought used, your team doesn’t know if it is actually a lemon. The car may get a random reduction in reliability points (also determined by dice rolls), and the older the car the more it will be affected by the reduction.
Accidents, both small ones and big ones that will render the car useless.
It’s an illegal race so the cops will keep an eye on you. They might give you a ticket, or in the worst case, one of the drivers will get his drivers license suspended, rendering that team member useless. If nobody has his/her driving license anymore, the race is over.
Rough weather might appear. Then a car with good driveability and offroad stats will be your best friend.
This is in the summer, so it might be workers on the road. Passing through that will lower your speed.
Both eating and sleeping will, to make this as easy for me as possible, be done at pre-defined times. If fatigue strikes before finding somewhere to rest, sleeping has to be done for a couple of hours at the side of the road to get down the fatigue a bit.
The time slept will be randomized from 6 to 10 hours. 6 or 7 hours will not remove all the fatigue, 8, 9 and 10 removes all the fatigue, 9 and 10 are only unnecessary waste of time though.
There is a very, VERY slight chance that something completely bonkers may happen, may it be good or bad…
Now I think I’m finished with the rules, so start sending me cars. Name the cars “Meatball (Username)” - “Model and trim name” and the engines “Meatball (Username)” - “Family and variant name”
And, this is of course a competition where heavy RPing is encouraged, that’s about the whole idea behind everything, and a reason why luck might have such huge impact on the results. Chatting on the CB is of course OK too even if we are bloody competitors.
Deadline: 15th of july, 6 PM CET
So, to start with, is anyone even interested in joining?