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The Automation Gamer Challenge [ROUND 14]


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Remember to submit your car before the deadline ends!


Hirochi Prasu Silhoutte


Main Presentation

Free of any restraints, Hirochi, Gearhouse Studios and RZ Entertainment International envisions the ultimate Prasu. The Prasu has evolved throughout the generations, but the core concept stays the same: a “Sports Grand Tourer” that can function as a long-distance cruiser, offers no compromises in terms of performance, and above all, brings out the driving experience of a turbocharged FR car.

The Brawler Under the Tuxedo

With all that in mind, we started with an Overkill Engineering SGT19 Super GT / DTM chassis. By combining the familiar Inline-6 bottom end from the last-gen Prasu, race-grade internals, an all-new cylinder head and a plethora of other parts, we created the ultimate powerplant for the Prasu, dubbed the NB-2 evo. Not only does it provide maximum performance by sustaining the maximum power for more than 2000 RPM, but also gives you the adrenaline rush of explosive power increase as you climb up the rev range. The engine is coupled with a 7-speed manual transaxle for optimal weight distribution. Despite being technically AWD, the Prasu stays true to its FR nature by sending 100% of its power to the rear wheels by default. Just like the chassis, the body, beautifully sculpted by Gearhouse Studios, is made out of carbon fiber.

Ultimate Driver Focus

The interior is crafted with prestigious but lightweight materials, and is designed with minimum distraction and maximum driver focus in mind. Suspension consists of the highest quality conventional spring and dampers, which offer less weight and a purer driving experience compared to adaptive and active parts. Our focus on driving experience is also evident in many other details, such as the use of hydraulic power steering over electric for better steering feedback, as well as a richer fuel mixture that prioritizes throttle response over efficiency. We even made the intake unrestricted, so you can hear the sound of intake induction better.

Using the power of the virtual world, we expressed our vision of the ultimate Prasu and the ultimate Sports Touring machine in the form of a Vision Auto Turismo entry. The lucky players that obtained this car in-game might take some time to adapt to its analog nature, but sooner or later, the player would realize its philosophy of driving experience over outright performance.

More information

note: The fictional release date of this car is a bit before the production Prasu, so it is essentially a Toyota FT1 style production-preview concept car


I may or may not have stolen the idea of ^ from @The_Stig_Is_A_Spy sorry for the ping


Atera ZR/6 Vision Automation Turismo

This 2020 Atera ZR/6 Vision Gran Turismo was created and designed from in-house Atera Automotive design house with collaboration with Italian company, Quaglia and of course, Vision AT team.

As a nod to AT’s invitation to make Vision AT cars to them, it was created solely for Automation Turismo series for exclusivity of the car. This concept car is Atera’s latest halo car as this is the car where newer production Atera line-up design language will be based on.

Powered by a mid engined 4.0L turbocharged V6, capable producing up 883hp and 889nm of torque powering the rear wheel, it can go up to 415km/h with 3.2s 0-60mph, all thanks to carbon fibre panels and chassis and sporty interior making it lightweight.

But with being a lightweight car, the car can be tricky to drive at high speed without any aerodynamics on it so the team equipped a high tech spoiler, shark fin and big side vents to help the car be more stabilized during high speed while cooling the engine bay and such.

2020 Atera ZR/6 Vision Gran Turismo is the most advanced car from Atera Automotives that will ever produced and it is a car that exemplifies about excitement and hardcore track day car.

Alba Penumbra - AutoTurismo Vision

It will be a cold day in hell when we deny an opportunity to make something fast.

The Vision Penumbra is the 3rd prototype we have unveiled, And it will be available to to drive in Automation Turismo: Connection (hopefully)

Squeezing out as much power as it can from the 4-Liter V10 as we were able to get it to, 890 hp for 1320 kg is a Respectable figure, Although not exactly impressive.

It is not the exact definition of a Supercar.
It does not reach record-breaking speeds.
It does not pull 2 G’s of force at a turn.
The 1/4 mile barely breaches the 10 seconds.
But there is one very important thing it does achieve:
It is fun as hell to drive.

When it becomes available, It will be purchaseable for only 500.000 cr, Being on the cheaper side of the scale. It will also be obtainable on the “Sports of The Skies” Special event, A One-Make race for Modern Alba sports cars.

Color options are Nightly Dark and Mythril White.
The Prize Penumbra comes in the pearlescent ASC-2, A purple with orange highlights.



Aether 17/2 Aerolithe Vision AT

Concept Art


Aether looks both to the past and the future with their entry into Vision Auto Turismo collection of cars. A continuation of their previous 17/2 supercar, the 17/2 Aerolithe pushes the envelope of Aether’s expertise in forming aluminium. The overall design harkens back to the auto union streamliners of the 1930’s, but updates where that iconic silhouette fell short mechanically. The front is the start of two aero tunnels that flow all the way to the back of the car, only giving a partial diversion to feed the massive 8.5 liter N/A magnesium V12 that’s under the hood. The quad fans at the rear assist in this airflow, causing the whole car to behave like a giant wing. That may be all well and good for sticking to the road for top speed, but the active aero fins on the rear of the cabin are what lets the Aerolithe corner with such precision. These features combined, as well as the wide rear tires, allow the car to corner at a decent 1.8 Gs and provide an overall 1477 lbs of downforce across the entire car. The turbofan rims and hidden rear wheels complete the futuristic, streamline styling.

All that aerospace engineering that Aether is known for would be wasted if the Aerolithe didn’t have the power to back it up. Luckily it has power in spades, with that massive V12 pumping out 611 hp at 6600 rpm through the rear wheels. But wait, doesn’t the in game description for the car list it as mid engine awd? That’s where Aether’s newest venture comes in. The 17/2 Aerolithe is in fact a hybrid, a first for the brand, and where better to get a feel for the new technology than when you have video game levels of budget and R&D time on your hands. The Aerolithe supplements the power from its V12 with 400 hp from two electric motors hooked up to the front wheels. These motors are detuned versions of what is powering each wheel of the Rimac Concept 2 and bump up the overall power output of the Aerolithe up to 1011 hp, giving it a top speed of about 210 mph and a 0-60 of 2.3 seconds. That’s not horrible considering the car weighs about 4000 lbs. All most people will probably see of this thing while it’s on the track is a silver blur and then the afterglow of the OLED strips that encircle the car. The strips are fully RGB programmable from inside the cabin, and function as indicators.

The usual Aether luxury is not lost on the interior of the Aerolithe, where due to the cabin’s unique shape, its two passengers ride in tandem, just like in the light aircraft that Aether originally made during WWII. The gauge cluster also mimics the flight heritage of the brand with the shape of the steering wheel, air conditioning vents, and various settings available on the hud. Unlike Aether’s fighter planes of yesteryear, the majority of the cabin is incased in light yet cozy cashmere instead of the expected alcantara. This, as well as the pseudo wing-back seats lends the air of a sci fi study to the interior, making a place to be calm while you’re rocketing around at over 200 mph. The OLED light strips from the exterior are mimicked in the belt line of the interior, as well as being used for the curved screens that replace the rear view mirrors. The seats are nestled down in the cavity between the two battery packs, which are so positioned to give the Aerolithe near 50/50 weight distribution. While the steering may be electric and assisted by the front motors, there is still enough force feedback through the wheel, as well as Aether’s signature brake nub, to still give plenty of road feel while the hydropneumatic suspension soaks up the bumpiest of roads. Under normal driving the 17/2 gets around 31 mpg from its hybrid system, which is sure to come in handy for the longer endurance races in the game.

Overall Aether is very pleased with how the futuristic 17/2 Aerolithe Vision AT has shaped up. It may not be the fastest, or the best handling car here, but it has a uniqueness all its own and shows off all of Aether’s strengths.

The 17/2 Aerolithe Vision AT comes in 7 colors for players to choose from, but has the options to do custom paint from the swatches the player has already collected. The OLED strips can also be color customized, while the wheels must remain the stock turbofans. It can either be won through a historic Aether cup that’s locked behind the player getting their super license, or bought through the Vision AT store for 2,000,000 credits.

Standard color options






“Difficult to drive, impossible to beat. That’s a Zacspeed feat.”

What would an unrestricted Zacspeed look like?

We at Zacspeed tried to answer that ourselves. While a myriad of triumphs, namely the A1GP and X99 Minuteman, spring to mind, the imagination is left wondering whether or not the bounds were pushed far enough - whether there is a new level above the ceiling we so wish to crash through. Thus, we return, lap after lap, wondering where we could press harder; guided by that data, it was our goal to evolving.

This year, however, RZei and GC Soft posed this question directly to us. With the unique working space that is a video game’s environment, we can treat exploring technologies there in a similar vein to testing in the real world. Such information would provide plenty of feedback to us about which concepts could be implemented down the line, even if in a reduced capacity. There was only one way we thought we should do this, and given what the opposition brought to the party, there was only one way we knew we could do this.

Enter Fenrir. This cuckoo hellspawn represents the absolute peak of what we can provide as a company. Derived from our efforts in F1, Extreme Performance Vehicles, and creative wall-throwing, this car pushes the Zacspeed ethos through every ceiling imaginable into the great beyond - space. So absurdly fast is this car that a several-month long program was created for drivers to work their way up to its level of speed, pushing its wielders to superhuman peaks as well.

Perhaps we should start outside with the aerodynamics. Those panels are certainly not for show; four indepently-shifting corner wing panels, in addition to two rudder panels, consist of the active aerodynamic system, while the front is equipped with a multi-element front wing integrated into the bodywork. The rear gets a fan and a revolutionary triple diffuser, two of them being blown by the twin-turbocharged, 4.5L flat-12’s exhaust, while to its sides are Le Mans-style ducting and above it a shark fin. At the sides is a floor touched by the large side vents and front fenders liberated from the main body, where air can escape freely.

The absurd effect this aero kit has on cornering and braking cannot be understated, but that’s not the only party trick this car’s packing. That flat-twelve mentioned earlier is derived from previous motorsport efforts, and in this state of tune, it makes a maximum of 2500 HP while revving to 17000 RPM, leaving viewers with an unmistakable, unfiltered note to be blown away by. This drives the rear wheels, while the hybrid system, of the pneumatic variety, generates an additional 500 HP at the front wheels when charged, leaving to a combined output of 3000 HP. Given the slew of carbon fiber and other lightweight materials in attendance, with weight sitting at 633 kg, the car careens through a quarter-mile in the time it takes some cars to reach 100 km/h, barreling onward to a panel-retracted top speed of 435 MPH.

To further assist with cornering, the cockpit is mounted on rails. Why’s that? Under braking, the cockpit and nose assembly will shoot forward, placing more weight on the front wheels; this new distribution improves cornering. Meanwhile, when accelerating, the cockpit and nose assembly will shift backwards. This is so more weight can sit above the rear tires, which improves acceleration. This is why the engine is flat; it sits low so the cockpit can shift further backward. Speaking of the cockpit, there’s barely any instrumentation. Enter the cockpit as it rises on its single front hinge, and all that stands out, besides some switches and buttons, is a barren F1-based steering wheel, two paddles, and a start/stop switch.

This is where the G-suit comes into play. No human could endure the downforce and yaw force this car develops unscathed, so we developed a suit specifically tailored to each driver and this car’s needs. Its central purpose is to inflate whenever the driver pulls an extreme maneuver, but it also acts as the car’s key. No G-suit plugged in, no start-up. The lack of gauges can be explained by this suit. Its visor makes full use of augmented reality, plugging into the car to provide the driver with every detail they’d expect from gauges and telemetry, including RPM, speed, lap time, fuel, and air tank pressure. Additionally, at the top of their view is what the single rear camera observes, which can be toggled via a physical switch.

Further, the cockpit uses an advanced auxiliary lighting system. Its lights can change from its default color, white, to yellow for improved visibility in inclement weather (fog especially), to red for passing (and intimidation), to blue for indicating a mechanical or electrical fault to the crew team.

Combine all of these elements in one arrow-shaped package, and you’re left with a beast that obliterates conventional rules. Its performance makes one wonder if it’s the air that it’s bending or spacetime. With its extreme speed, even drivers at the top levels of motorsport must adjust as the car’s ferocity of tackling corners can be underestimated, leading to overrunning if timed improperly. New brake points have to be taken into consideration, along with taming any potential wheelspin that could spring from lower speeds.

From this, it can be concluded this car fits the Zacspeed ethos perfectly. Everything done was in the name of performance, leading to a no-frills spaceship bound for record times. However, given the extreme nature of this build, it sits in an exclusive club of the most difficult to drive cars in the series, boiling down to how the driver’s reflexes and timings must be tuned at the atomic level while the car and track must be known cold by the pilot. To do all this unconsciously is the step that separates this car’s masters from its drivers.

20XX Zacspeed Fenrir
Layout Mid-Engine, All-Wheel Drive
Chassis Carbon Fiber Monocoque, Carbon Fiber Panels
Suspension Front and Rear Pushrods
Brakes Front and Rear Carbon-Ceramic Discs
Transmission 7-Speed Dual-Clutch
Weight 633 kg (1395.5 lbs.)
Engine 4.5L B12 TT, pneumatic hybrid assistance
Power 2500 HP, 3000 HP with hybrid assistance
Redline 17000 RPM
0-100 km/h 1.0 s
1/4 Mile Time 5.0 s
Top Speed 435 MPH
20m Radius Cornering 3.0 g
200m Radius Cornering 10.0 g
Max Cornering 14+ g
100-0 km/h Braking 9m (29.5 ft)
Fuel Consumption lol
Factory Colors
  • Wolf’s Cloak

  • Zacspeed Red

  • Laboratory White

  • Blue Bomber

  • Carbotnik


This car is currently being evaluated by RZei for inclusion in AT6.

Meanwhile, in Racing Ambition, this is rewarded for completing the “Speed Freak” event series, which is structured in the same manner as the proposed training regimen for learning the way of the Fenrir.

  • In both games this car debuted in, this is the only car that can outrun the racing line.

  • The panels trigger upon hitting 19 MPH and retract back into the body at 275 MPH

  • This car was initially developed alongside the Zacspeed Fant0m due to indecision concerning which car should represent the company in 6000 Rounds Per Minute. One of its planned gimmicks - the cabin launching forward on slowdown - was the inspiration for the active weight distribution system.

  • The shared development is also referenced in the engine names - where the Fant0m’s engine is called the F04512-TTX, the Fenrir’s engine is called the FB04512-TTX.

  • From a top-down perspective, the car looks similar to an arrow head. Given the word play typically employed in their work, this may very well be a visual pun on the idea of an aero car.

  • The Fenrir is the only Vision car to be shared between Racing Ambition and Automation Turismo.

  • If implemented, this car will most likely be banned from races involving any other Gr.X+ cars in the game. Instead, it may be relegated to its own races against other Fenrirs or simply left to time trials.


almost forgot about this shit

Entries are now closed!

I have recieved entries from:


The ad deadline is in 24 hours.


PROJECT VALENTINE-STINGRAY presents the Raijin Vision Evolution, a comprehensive engineering study and passion project that aims to challenge design conventions while also serving as a symbol of our heritage and our ultimate flagship that embodies Seikatsu's core principles. Inside and out, the Raijin provides a raw, visceral auditory, visual, and tactile driving experience that's simply unlike any other.

The Raijin Vision Evolution is synthesized from the ground up to push the boundaries of aerodynamics and our "Kadō/Ikebana" design philosophy. Asymmetric design cues on the front fascia and rear lights serve not just as a testbed for potential design evolutions but also help establish a truly unique presence on the road. Sweeping, sensual body lines and sculpted, flowing curves provide an unstoppable momentum to the Raijin even when it remains motionless. A tapering vertical profile towards the rear half and wide, low proportions are historical callbacks to Seikatsu's endurance race cars from the 70s to 90s.

The Raijin takes its name and likeness from the Japanese deity of inclement weather. A thundering hymn from our 1246hp 5.0L twin-turbocharged V10 propels the Raijin to 100kmh in 2.2 seconds, through the quarter mile in 8.82, and to its terminal velocity of 254mph. A new active aero technology suite utilizes artificial intelligence and fuzzy logic to provide the optimal amount of downforce depending on speed, cornering forces experienced, and a multitude of other factors. Combined with a hybrid carbon fiber and aluminum chassis, the Raijin accomplishes a Nurburgring time of 6:38.



Pilati Ultimo Vision Automation Turismo

Heavily inspired by Pilati’s legendary lineup throughout the years, the Pilati Ultimo Vision Automation Turismo takes the best of the past and brings it into the future. As the name describes, the Ultimo VAT is Pilati’s ultimate vision of the future, a preview of what’s to come.


The Ultimo VAT honors Pilati’s rich heritage, with elements of its unmistakable design DNA such as the Pilati split grille and the famed snake insignia of Squadra Serpente, Pilati’s highly successful performance division, emblazoned on the rear fenders. It is also finished in stunning Rosso Vicenza, a color that dates back to Pilati’s first cars. The clean, white and black design of the wheels is a throwback to the 1988 Pilati Aquila Competizione with its iconic turbofans.

The Ultimo VAT features the redesigned Pilati badge on the front and the historic Pilati badge on the left side vent. The fuel cap is cleverly integrated into the right side vent, with the Automation Turismo logo.

Yet, it is certainly not an outdated design, with its sleek single-seater body elegantly sculpted to form a masterpiece that flows with the air instead of fighting against it. Compared to regular mirrors, the camera stalks reduce drag and allow the driver to have a clearer view of their competitors behind them.

One of the Ultimo VAT’s most distinctive features is the venturi tunnels that cut through from the sides to the rear of the car. Combined with the fan system and the active rear wing, these sophisticated aerodynamic devices help to increase downforce, vital in a track-oriented machine like this.


FR layout

708 hp twin-turbo V8 engine, 9000 RPM redline

7-speed dual-clutch transmission

1215 kg

6:37:31 on the Nürburgring Nordschleife

A few of Pilati's previous models (because i don't have a thread yet)

1988 Pilati Aquila S500 Turbo & Pilati Competizione

1995 Pilati Aquila S550 & Pilati Competizione

2002 Pilati Aquila GT & Pilati Aquila JGTC (liveryless)

Group Shot


Ad deadline has ended!

Instabins are coming tomorrow! Expect reviews to come out in a week or so.





To all of those that survived Bin City, the real reviews are coming in a few days!

Also, let me know if you like this layout!


argh i already did an oopsie

An official message from RZei.

Due to a big amount of backlash, the VernonSport Vision (@micz244) is back in the list of pending evaluations.


Before the actual reviews start, here's a quick guide on how cars are judged.

On the side of every car, there’s a little trapezoidal pill of a different color each time. Here’s what these colors mean.


There are 6 categories where a car can be judged:

Presentation, Overall Design, Uniqueness, Detail, Heritage and Design Realism.

Each of these categories have a score of 5. Which makes the highest score 30.

If your score is in between 20 and 30, your car gets included on release.

If your score is in between 10 and 20, your car gets included in a future update.

If your score is below 10, your car doesn’t get included in Automation Turismo.

With that, here is the first part of the reviews!


Presentation 0
Overall Design 3
Uniqueness 3
Detail 2
Heritage 1
Design Realism 4
Total (out of 30) 13



Presentation 3
Overall Design 3
Uniqueness 5
Detail 5
Heritage 3
Design Realism 2
Total (out of 30) 21



Presentation 0
Overall Design 2
Uniqueness 2
Detail 1
Heritage 3
Design Realism 2
Total (out of 30) 10



Presentation 4
Overall Design 4
Uniqueness 5
Detail 3
Heritage 5
Design Realism 1
Total (out of 30) 22



Presentation 3
Overall Design 2
Uniqueness 1
Detail 4
Heritage 3
Design Realism 4
Total (out of 30) 17



Presentation 4
Overall Design 5
Uniqueness 5
Detail 5
Heritage 5
Design Realism 5
Total (out of 30) 29



Presentation 1
Overall Design 3
Uniqueness 3
Detail 3
Heritage 4
Design Realism 3
Total (out of 30) 17



Presentation 5
Overall Design 4
Uniqueness 3
Detail 4
Heritage 3
Design Realism 4
Total (out of 30) 23


second part coming whenever i can idk