Ugh, I don’t get this whole argument with “boring cars”. I mean, a 300 hp, mid engined, fibreglass dart is in no way boring, and I’ve sold such cars in the campaign, not forcing it. Hypercars can be easily made with no mods whatsoever, and those can be sold in the campaign too, with some tycoon skill. In short, this game can be about ridiculous cars as well, if the player wants it. And that works.
What this game is NOT about, are cars that break the basic concepts of a production, passenger car. One of those basic concepts is having 4 wheels. And it is that way for the sake of less development work used for totally niche solutions. We could, probably, have 3-wheelers. Or we could, maybe, have hybrids instead (just guessing the amount of work would be similar). Or we could have the grand campaign with trading whole companies and competitors being actual reacting and developing manufacturers, not a bunch of individual cars. Which one would be the most impactful for the whole game? Most used? Yeah, I guess not the first one.
Yes, supercars sometimes use differently sized wheels front to back, and we partially have that, maybe could have it fully, but this is a very minor thing, and this game consists of hundreds of such minor things and we can’t have them all.