I selected the 2007 116.5" model type, the one that looks like a rounded-off Cadillac ATS. I designed four trims;
- a basic family / commuter
And the engineering time is ELEVEN YEARS AND TWO MONTHS. The game will almost be over by then. I can build a Huge 1 factory with time to spare.
This current system does several things:
- it discourages using one platform for several trims, because each trim is engineered separately and the total engineering time is summed together - any family or similarity in construction is completely lost
- it feeds in to hyper-specialization and model bloat
- because it is less optimal to do a “family” of cars, the player ought to cultivate a fleet of completely separate vehicles, on separate platforms, and specialize them
- to accommodate this, the player needs to have a garden of medium factories so as to be able to build cultivate this crop, and when they release then facelift the vehicle off the medium factories onto the larger capacity large/huge factories
- because you’ll have separate models instead of trims, you’ll be inclined to make vastly fewer engines, because of the hassle of doing facelifts - if any of the separate models use the same engines, they will need to be on the same facelift timeline so they all get the new version of the engine at the same time - and it is more cumbersome to do this for separate models than for separate trims
It is not how I would do it.
What engineering needs to get done needs to not be duplicated; two of the four trims are the same Sedan platform, but I’m paying for it twice. I also shouldn’t have to re-engineer the standard CD player I already engineered for another model - that familiarity bonus is far too miserly.
Like, there’s no “parts bin” to make new models cheaply. These cars are constantly getting new re-imagined volume dials. It’s madness.