Thecarlover's mods & WIPs

This is going to be the most OP body :stuck_out_tongue:

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That’s where the small engine bay comes in. 3.1L V8 is about the biggest mid transverse engine it fits. Longitudinal is probably a bit more but not by much. It’s easy to get ridiculous fuel economy as well, like the XL-1.
Also, the version without the wheel covers has a Cd of 0.145, so a bit less OP :wink:

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When do you reckon you can release it? No hurries, just a question :slight_smile:

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I’ve sent out the files to maffc, who volunteered to do the exporting since I can’t use the older version 3DS Max that’s needed. Whenever I get it back, I’ll just have to make the thumbnails and maybe tweak a few things before release. I’ll make the five door variants after the initial release.

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I want this body for my new story company.

The Story that I could build.

Take your time TCL.

The Fine-S is now available! First post updated, here’s the standalone file:
thecarlover20EcoLarge.zip (964.3 KB)

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Thank you! Sexy body for a sexy person. :smiley: (Okay, maybe not that second part…)

EDIT: So, I tried out the body, and… I’m slightly underwhelmed. Yeah, that makes me sound like a douchebag, but hear me out. The body itself it gorgeous: it fits very well with the game, and it works well with fixutres. However, there’s just no originality that can be injected into the body. The bottom of the front windshield and well as the rear both could use a morph, and the existing ones also could be exaggerated more. I’d love to get a long bonnet and a rear windshield that’s flucsh with the whole rear, but taht’s just not possible at the moment. Don’t get me wrong, it’s a great mod. I think it just needs a little more originality in the morphing.

TL;DR needs more morphability m8.

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I can’t add a morph to the bottom of the windshield without ruining the lines of the wheel arches, so that was ruled out pretty quickly. I can certainly make some areas more morphable, but the shape of the car is such that I’m limited about where I can place them. It was already a lot of trouble getting the rear to morph as it does and ultimately gave up on morphing the bottom of that window, hence why only the top has a morph option. I’ll do some more testing to push the current morphs closer to their limits, but at this point I’m not planning on adding any more. Maybe when I work on the five door variants I’ll look into more morphability.

Edit: I’ve increasing the morphing limits, so hopefully it’s a little less underwhelming now :slight_smile:

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Admittedly I am not particularly hot about that rear end but the front reminds me of another futuristic early 2000s eco concept car, the 2001 Honda Dualnote, which also appears to be mid-engined.

The greatest mid-engined four door concept car ever is still the Peugeot 908RC, LMP1 spec 700hp V12 Diesel and all.

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This new body, available from 2015 onwards, is a great way to build an extremely slippery two-door, four-seat, front-engined grand tourer, since it can accommodate large V8 engines, even with AWD. Of course, driving around in a car with an unmistakable profile certainly helps. With so little aero drag, efficiency and top speed go through the roof.

However, as a mid-engined RWD coupe, it is not quite as effective since the engine bay is only large enough to hold a V6 at best, if the engine is mounted longitudinally. On the other hand, the extra traction over the back wheels will aid traction from a standing start, and it is still possible to install a pair of rear seats.

As for the front-engined version, we will soon have it with an extra pair of doors. Anyway, the radical aero shape is reminiscent of the Vision GT series, where innovative designs are encouraged… Your latest bodyshell is one of them.

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Five doors coming soon!

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The Fine-S has now been updated with five doors. I also lowered the Cd values a bit so the car isn’t overpowered. Instead of the previous 0.13 and 0.145 for the versions with and without wheel covers, they’re now at 0.145 and 0.16. Still the most slippery car, just not excessively so anymore.

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I’d like to report a bug with the 10s SUV/SUT. It’s a great looking body, but it seems to have far less cabin space than the similar SUV/pickup bodies. The SUT has less than a third of the space of the huge 4-door pickup, and the SUV has about 1000-2000L less space than the huge SUV. As a result, the body gets far less comfort, practicality, and utility than it should.

Also, for some reason, extending the length of the bed in the SUT reduces passenger space. EDIT: solved this myself by setting CargoSubtracts = False, but the total space is still smaller than the other bodies. It actually gets less passenger and cargo space than the 2.93m wheelbase extended cab pickup.

The cargo space for the pickup bed would be a bug, so I will fix that. As far as passenger space, the largest of the vanilla SUV/pickup is larger than this body, it just doesn’t seem like it from its proportions. The passenger space is set through the body boxes, and as you can see they’re sized to fit the body:

Granted they could be expanded a bit, but not to the point of adding 1000-2000L of space.

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The Suburban/Avalanche has been updated to fix the cargo issue.

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Here’s a preview of my current WIP…

I’ll also be making soft top and 5-door variants. Maybe also removable hardtop and 2-door variants.

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That looks like it’ll be fun to build into a small, cheap off-roader.

Not to mention with the right morphing it could pass for a hot hatch or rally spec. I’m definitely looking forward to this great work @thecarlover!

There are few, if any, modern small SUVs in this game, but this latest effort from @thecarlover is going to be a much-needed addition to that list.

I figured we could use a small SUV for the mid 80s to mid 90s, and I always liked these convertibles when I was a kid :stuck_out_tongue: I’ll definitely be adding a lot of morphs (they work better with square shapes). @Rk38 It’s too tall to pass as a hot hatch, but the fender morphs will certainly help it pass as a rally car while the front bumper is a good place to hold those offroad lights.

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