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UE4 lap time splits


#1

I only noticed it this morning, but the track segments show 3 timing values, with the third being a negative. I may well be dense, but, can someone shed some light on this for me?


#2

There have always been 3 splits, even in KEE. All three splits are supposed to add up to the correct time, but when I tested this just now I noticed that they don’t.


#3

0.02 seconds difference. So, do I assume that it’s just:
Total - (seg1 + seg2) = seg3 (+/-)x%

EDIT: (Seg1 + Seg2) - Total = Seg3 (+/-)x%


#4

I feel the difference is likely due to the game calculating to the thousandth but only showing hundreths so there is a bit of rounding on the displayed times.


#5

Yeah, but why is it NEGATIVE?


#6

The split times could have been rounded down


#7

that would explain the difference in the decimal, but the third segment has an errant negative sign.


#8

yes, the sign error will be fixed, it is the third sector time *(-1)