NormanVauxhall has a forum thread where they are posting issues with bodies. This is great! But they are just one person.
I’m sure everyone else has run in to an issue or two along the way, and I would greatly appreciate it if people could inform me of them so I can fix them, and having them all in one place like this helps me fix them faster!
This includes things like:
- Mirrors on the car body (we’re moving to a new system where mirrors are their own fixture, but a lot of bodies still have the mirrors on the bodies)
- Fixture cutout errors (I know that pickups have a lot of issues with this where placing a fixture on the rear of the car will also cut out the cargo space)
- Morphing errors (wonky skinning, artefacting caused by intersecting geometry, etc… Also - now that we’re saving morph offsets between variants, we’re getting a few families where the morphs start off a bit dodgy looking if you change the morph on a body then select a new variant.)
If people could tell me when they see a body that breaks (with a screenshot like this on the variant view with the name of the body that is breaking), that would be greatly appreciated.