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UE4 Open Beta Body + Variant Issues list


#144

Fixed For future release


#145

Forgive me if this has already posted, I couldn’t find it in the search.
Anyway, 10s_SUV_medium pictured here…


The problem I am having, is that as I’m tightening the rear springs, it only effects the front ride frequency. The rear gets up to a maximum of 1.22, and then any and all changes affect only the front end. Do not know if it’s a bug, or how I have it set up (McPherson struts on front, semi trailing arm in the back), but it makes it hard to make it functional.


#146

This one, especially the wagon and fastback


This happens


Not on the other one though, same with headlights.


#147

Updating an engine and found this little mishap…

Pistons should be reliable up to 290Nm but they are showing a problem at 288.


#148

this is not in the right place as this thread is for bodies and their variants

However your pistons are showing -1% reliability at 290. the calculations probably don’t work this way but 99% of 290 is 287.1, perhaps that is why you see issues as 288?


#149

It is rounded, so expected behavior, also not the right thread :slight_smile:


#150

hehey fuCK


image
60sCoupe02_v1, happens on all other variants with the 240z-style hole regardless of cardinal lock and with all fixtures

edit: this part is still trim when it’s not supposed to be on 60sCoupe and I presume 60sCoupeGTO. the window trim is stuck in chrome and this dumb rear bit is the only thing that changes. bumpers are also stuck in chrome.