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UE4 Open Beta Body + Variant Issues list


Fixed For future release


Forgive me if this has already posted, I couldn’t find it in the search.
Anyway, 10s_SUV_medium pictured here…

The problem I am having, is that as I’m tightening the rear springs, it only effects the front ride frequency. The rear gets up to a maximum of 1.22, and then any and all changes affect only the front end. Do not know if it’s a bug, or how I have it set up (McPherson struts on front, semi trailing arm in the back), but it makes it hard to make it functional.


This one, especially the wagon and fastback

This happens

Not on the other one though, same with headlights.


Updating an engine and found this little mishap…

Pistons should be reliable up to 290Nm but they are showing a problem at 288.


this is not in the right place as this thread is for bodies and their variants

However your pistons are showing -1% reliability at 290. the calculations probably don’t work this way but 99% of 290 is 287.1, perhaps that is why you see issues as 288?


It is rounded, so expected behavior, also not the right thread :slight_smile:


hehey fuCK

60sCoupe02_v1, happens on all other variants with the 240z-style hole regardless of cardinal lock and with all fixtures

edit: this part is still trim when it’s not supposed to be on 60sCoupe and I presume 60sCoupeGTO. the window trim is stuck in chrome and this dumb rear bit is the only thing that changes. bumpers are also stuck in chrome.