Home | Wiki | Live Chat | Dev Stream | YouTube | Archived Forums | Contact

UE4 Open Beta Body + Variant Issues list


#144

Fixed For future release


#145

Forgive me if this has already posted, I couldn’t find it in the search.
Anyway, 10s_SUV_medium pictured here…


The problem I am having, is that as I’m tightening the rear springs, it only effects the front ride frequency. The rear gets up to a maximum of 1.22, and then any and all changes affect only the front end. Do not know if it’s a bug, or how I have it set up (McPherson struts on front, semi trailing arm in the back), but it makes it hard to make it functional.


#146

This one, especially the wagon and fastback


This happens


Not on the other one though, same with headlights.


#147

Updating an engine and found this little mishap…

Pistons should be reliable up to 290Nm but they are showing a problem at 288.


#148

this is not in the right place as this thread is for bodies and their variants

However your pistons are showing -1% reliability at 290. the calculations probably don’t work this way but 99% of 290 is 287.1, perhaps that is why you see issues as 288?


#149

It is rounded, so expected behavior, also not the right thread :slight_smile:


#150

hehey fuCK


image
60sCoupe02_v1, happens on all other variants with the 240z-style hole regardless of cardinal lock and with all fixtures

edit: this part is still trim when it’s not supposed to be on 60sCoupe and I presume 60sCoupeGTO. the window trim is stuck in chrome and this dumb rear bit is the only thing that changes. bumpers are also stuck in chrome.


#151

Found one I think nobody posted : the 2003 SUV body “BodyEditor_10sSUVHuge_Thumb”, when morhping backward the rear of the body to the max you get hollows in the rear window and trunk :


#152

Another I think :

The 1965 coupe (Targa_MV), I put the biggest engine in mid transverse position with pushrod suspensions all around. Then trying to move some weights around I swapped front suspension to double wishbone.
Engine did not fit anymore in its mid transverse position.
Now; I’m far from being a car expert so I’ll ask : Shouldn’t that change nothing for the mid engine ?


#153

You switched rear suspension to double wishbone, which makes your engine bay narrower.


#154

Nop, the rear double whishbone instead of pushrod do not give me the “The engine do not fit” warning… That doesn’t change anything. It’s the front suspensions, I just put the screen for the body ID.


#155

image
This body has super low drag compared to basically all other bodies


#156

drag slightly nerfed for this one now. Will be released in due course.


#157

Thanks :stuck_out_tongue:


#158

The front fender morph breaks the lower edge of the nose on one side of 80’sLMP.


#159


Got some non-recolourable blue trim around these windows.


#160

Wheel arch morphs reset to default on the “80s190_M_18” at seemingly random intervals. No other body (that I’ve found) does this, and I recall another member saying the same thing happens on his end. I assume it would also happen on the “80s190_Wagon_102” variant.


#161

Don’t know if someone else has already noticed this, but this body has a white rear bumper instead of a chrome one and there’s no option to change its material. 60sCoupe MV.


#162

80sPickupLarge’s tailgate is always plastic / bed material with no way to change it. The 80’sPickUpLarge_SUV variant does not have this issue.

EDIT - Also, the front and rear wheel well morphs have different geometry in a way that I feel wasn’t intentional.


#163

Reply to not lose this thread, later in home, would upload a melted body

Uploaded picture