UE4 Exporter Update Discussion / Bugs

Can you give some example of fixtures that do that?

Dear Killrob,
So far, I have noticed two specific fixtures that do that:

The result looks like this:


However, what makes this even stranger is that it does not happen on all cars. I tried the same with exactly the same car body and nothing happened. Maybe it depends on the photo scene or the number of fixtures on the car?
I am getting the impression that there is just something wrong with this trim.:roll_eyes:

One of the 10sSedan02Small’s morph areas is missing a vert.


EDIT: Only on the 3-door hatch variant, though.

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Hi, the morphs have now been reapplied to the vert missing them. The fix will be release in due course.
Thanks for the report

It seems that I can no longer launch the UE4 version of Automation. It is the first time I’ve tried since the last public-branch update.

When I attempt to launch the UE4 version of Automation, it tells me that there is a known issue with my old graphics driver (it always did, but always worked fine)… and then it crashs. My driver is version 340.52.

I can not update to a newer driver, because 340.52 is the last one supported for my GPU; which is an Nvidia Geforce 260GTX (216 core)

I have tried launching the DX10 version and the safe mode version with no change.

I have submitted the bug report (with attached files). At least that works now though. Last time the game crashed (about a month ago), the report submitting program always crashed along with it. :joy:

I’m not asking you guys to spend time on this; I know my hardware is outdated and unsupported by most of the world.
If you need more details on my rig, it’s a Core2Extreme X6800 with 4gigs of DDR2-667. Running Windows 7 64-bit.

Something I’ve found about the new smoothness calcs (which I don’t like, as they won’t let me make a smooth 2+ litre I4) that I feel is very important:

For the test I’ve made a 2.0 (as close as possible) I4 - all cast iron, 0 quality anywhere, 4 valve DOHC with 40 cam profile. And I did it both in the Kee version and the UE4 version. I wanted to check the smoothness values, and that’s what I’ve got:

UE4

  • maximum oversquare: 38.6
  • maximum undersquare: 38.4
    So roughly the same value.

Kee

  • maximum oversquare: 43.8
  • maximum undersquare: 49.9
    Quite a big difference.

Sooo I think that the difference in Kee had some point and reasoning behind it, and for me it was pretty important, as it was the main way to affect smoothness by design, not by just dumping money into the engine (better internals). Also I feel like the smoothness aspect is third most ignored one in the engine designer, after the turbo tech (which is planned to change a lot) and head design (which is planned to change somehow). And that the decrease in smoothness over the Kee version is a bit too big - in the end there were some 2.0 I4 even in some European premium cars all the time. Hell, I even read about Saab’s 2.3 I4 (in its 80s form from 900 turbo) as being surprisingly smooth and comparable to a 6-cylinder! (although not specified whether an inline or a V one) And Mercedes put a lot of effort into making their V6s nearly as smooth as the outgoing I6s when they were exchanging them, and supposedly they managed to achieve that. Surely not by just making everything inside “forged +15”…

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@szafirowy01 The word you’re looking for is balance shafts. Unsurprisingly that isn’t a thing implemented as of yet. I too would love more advanced design options across the board such as individual crank throws for V6s or inboard brakes, but I understand why they are not a thing.

Speaking of UE4, my latest attempt at playing has broken Steam (again). Only thing I can do is describe how it happened.
The UE4 beta tends to crash a lot on my end. Usually everytime I move from one section of the car designer to another. A Quick restart did the trick. Now during my last session the game got stuck while in the fuel system tab of the engine designer. Literally nothing I could do. Even the “Game has stopped working” alert didn’t want to appear. So I did what everyone would do and tried restarting the game, however the tab remained open no matter what I did. Restarting Steam didn’t do s**t either, leaving me effectively stuck with a new screensaver. Following this defeat I restarted my PC, and lo and behold I can’t boot up Steam anymore. Next step reinstall Everything.

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I am not certain if this has been mentioned, but the 1965 coupe (the Pantera body) is somehow front engined only.

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I know about the balance shafts, I miss these too. I don’t know how I didn’t mention them in my post :slight_smile: I could say that I know why they aren’t present, but the argumentation behind that that I remember doesn’t convince me.

@squidhead Yup, mentioned. But it better be fixed, so mentioning it again might only help :slight_smile:

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While it’s weird that the ratio of how undersquare we can go has increased (Preperation for diesel one day, maybe?), I’m just appreciative of the fact we can go a little more oversquare.

Seems to be a texture missing on the left there…

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It took me a while to figure out what texture you were talking about because I was distracted by the awesome looking car.

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Latest update (B171006 Third Patch and Modding Update) makes my game crash even more.

I got crash to desktop while loading cars and adjusting paint color. No error messages, but I sent the crash log via error reporter.

Does the latest update change market competitiveness calculation? My car now has lower market competitiveness.

Edit: Every time I load the car, the market competitiveness score changes… Here’s a video:

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I had a crash in photo mode switching from 80s Showroom to Canal-Dry

Then stop doing dry-canal heheh.

That was a bad joke though…

The game crashes way more after this update… Load this crash, load that crash. Maybe should delete my cars and engines and start new like usual.

Edit:

Started fresh, had more than 5 crashes in 30 minutes. I was playing with paint; adjusting colors, flake, shine, etc. and the game always crashes. I was cloning an engine and car variant, when I open them, they crash. Error report sent whenever bug reporter pops up. Some of the crashes are just black screen (waited for 2-3 minutes and the game stays blank)

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Didn’t found any screenshots thread so I guess I’ll post mine here…

I really like the fixtures update, cars look more cooler and realistic now if done right, great stuff! Now I wish for more fixtures and car bodies (but I guess that’ll come with the ue4 workshop support). Also, I think shadow beneath the body is missing, looks a bit out of place from some angles.
Here’s my 1989 “stallion” with NA 4.6 V6 (324hp, 4.9 to 100kmh) under the hood I tested the updated fixtures system on >_>


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A thing that I’ve just noticed now - should the mechanical injection unlock in 1978? I don’t think so…

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Bug. engine can output negative power and run with a 0.00% efficiency, with only a -4% reliability penalty. The rpm dial spins slowly and continuously around counter clockwise when trying to test the engine in both manual and automatic mode.





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Why is this wheel upside-down?

Shoddy mechanics! :laughing:

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