Hi rob, love the game and been playing it a lot since campaign lite have come out.
If I may make a suggestion, I think a lot of the issues could be fixed by having segment marketing be a tad more informative. (No need to create a whole new game mode like some suggest.)
One thing I’ve found out the hard way, is that unless your an automotive history aficionado one would tend to sometimes conflate the historical requirements of the vehicles and over-engineer themselves out of the market.
I love the way current market panel tells you the absolute critical things like Body type requirements and seating requirements. But I believe it would be great if the market panel would give you more information about the “desires” of the segment. Now there is no need to hand hold, by providing us with motors or straight up telling us what to build.
I think it’d be great if it worked kind of like this. EX: One thinks that they want to make a sports sedan of late 00’s (GT) so when you’d select the segment, you’d get information like:
(Note: Time period specific, maybe by decades. In this cased it’s for late 00’s)
Hp range 245-355,
MPG range 16-30,
Emissions: (some limits, I have no idea what)
(And maybe optional, if possible secondary stats like 0-60/top speed/G’s grip. With some sort of indicators as to what is market elasticity toward these statistics. Maybe like top 3 important stats, like for utility/cargo cars it’d be something like MPG/Cargo/Drivability, while sport cars would be HP or torque/sportiness/speed statistics.)
And of-course the usual price range and desirability we have today.
I think this would be best since it gives people the idea of what they should do to do, while still remaining flexible as to what features/engines/setups one can do in order to reach their goal.
Because at the moment when you build a vehicle, its all just a ton of stats, there isn’t any real context as to whats good enough or bad. Like is my V16 with responsiveness of 157 good? or is my V16 with responsiveness of 258 good? It is really impossible to answer without context since some market segments would care quite a lot, while others wont really bother too much. (Yet that information is unknown to the player.)
That small engine factory + medium car factory seems like a carry over strategy (Now defunct) from pre-UT engine days, when engine factories would commonly outpace car factories, so you could have a smaller engine factory that’d supply a larger car factory. (Or even multiple trims.) I’ve noticed in the recent versions the productions got equalized so now its almost 1:1.
Just my .02