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Vehicles should have a minimum speed to be desirable


#1

Essentially, the issue I’ve found is that people don’t care about things that would disqualify a vehicle from being considered desirable, such as having a top speed of 15mph.

In any year, you can make a cheap, crappy van that’s barely mobile, and people will want it because the only things they are looking at is the reliability, efficiency, and cargo space.

What I did was put a tiny 3-cylinder engine with a redline of 2000 into a giant van with the transmission set up for the highest top speed, and the lowest gear spacing where the van was still mobile.

This makes a vehicle that’s barely mobile, but has a largo cargo volume, reliable engine, and high (100+mpg) efficiency.

It seems like there should be a requirement for vehicles to reach highway speed in order to be desirable.

Also, when I made a van like this in the kee engine version of the game, if you looked under the aerodynamic tab, it would crash the game.


#2

As far as I know if the car is too slow it will lose drivability, or at least cars used to if I remember correctly.
Less drive = Less score = Less units sold


#3

True. Drivability has a “performance” factor, which can only be negative. If it’s at 0, then it means that the car has no problems to keep up with traffic.


#4

The delivery vehicle markets don’t seem to care if a vehicle has 0 drivability

Like, here’s one of the things I made
Slow Van Thing - Trim 2.car (8.9 KB)


#5

There’s problems with the markets, they’re in the process of being adjusted (According to the Small Dev Update videos earlier this year). I suspect they’re still trying to make everything work.


#6

Zero drivability will mean zero desirability in the revamped car designer :slight_smile: i.e. next update. There will be a soft drivability threshold under which you suffer a direct hit to the overall car desirability. The threshold will depend on a region’s average driver skill and vary between 15-25 drivability.


#7

Some city electric small “cars” with Top speed at 10~20mph still “desirable” IRL
Well, mainly because they are not cars (legally speaking)


#8

Most of these are essentially nothing more than enclosed golf carts, and at least here they aren’t very popular outside of applications where a regular golf cart would have been fine.

They don’t really fit within the scope of the game.


#9

In a very poor country a 15mph car that you can afford would be competitive. It needs to be very inexpensive to buy. So in the “Afrika-like” country in-game, there would be no problem. But yes, in better countries that should be unacceptable.


#10

We could probably tie in the minimum speed with a regions infrastructure score. That way, once those stats are dynamic, this would give a nice natural progression.