VMO's stuff (MODDING AGAIN!)

1.Remove the fuel cap
2.There’s some weird shit going around on the front wheel arch
3.And something weird is happening on the rear
4.You can keep the inset for the headlight, but make a version with no inset, if you could.
5.Make sure you position the body model correctly after you’re done with it.

Of course, there are some smoothing group issues as well, but you are probably aware of them.

EDIT.: wireframe pics would help.

[quote=“Kubboz”]http://i.imgur.com/VcdVUGw.png

1.Remove the fuel cap
2.There’s some weird shit going around on the front wheel arch
3.And something weird is happening on the rear
4.You can keep the inset for the headlight, but make a version with no inset, if you could.
5.Make sure you position the body model correctly after you’re done with it.

Of course, there are some smoothing group issues as well, but you are probably aware of them.

EDIT.: wireframe pics would help.[/quote]

This is only apreview of the 3d body.

Felgen is making the necessary changes to make a very good body to Automation.

But thanks for the advices :wink: .

Happy new year 2015 to everybody!

I’m excited for this!

News: I’m current working in a NOT-Veneno headlights (in my house, Lambo Cianuro xD).


I had this problem when I trying to make a surface


(NOTE: The vertex doesn’t merge with the lines).


Did you weld the vertex? Did you pick only the one vertex by one-click and not by multiple choice (drawing a frame).

I fused, because I don’t know how can I weld: I selected two vertex, click weld, and nothing.

Those are Non-Veneno headlights.

[quote=“vmo”]

I fused, because I don’t know how can I weld: I selected two vertex, click weld, and nothing.[/quote]

are they splines? You can’t weld a T-junction with splines, you can only weld splines end to end

Well, you need to zoom in extremely, and move them close together manually.

simply put, you cannot weld a " point A, to point B " instead there has to be a complete loop or say triangle " point A, B and C " wher all points eventually meet each other.

well, they have to be triangles or quadrilaterals (the latter is way better for the poly flow.)

[quote=“Nivracer”]

Those are Non-Veneno headlights.[/quote]

True!

Download the source file to look better: SampleLights.zip (91 KB)

Solved. I repeated all headlight.

New previews about the NON-Veneno headlights (with high-quality mesh):


News:


Nice!!!

WOW THESE ARE LOOKING GREAT!