How can I solve this 3ds max error?
I reinstalled 3ds max a few times, I formatted the computer, and I had the same proble. (3ds max 2013 32 bits original).
When I need to export a object with a skin modifier, and I export with mesh, skeletons and bones, the 3ds max crashes, and the headlights or taillights, for example, ingame, appears a mismatch poly counter, and the game closes.
With the bodies, the morphing zones doesn't appear selected. In the GT-R body, a user exported me the body (without touching anything), with 0 errors, and the problem is solved.
How can I solve the issue?
I'm using windows 8.1 x64.