Well, to tide you over until this post gets a much needed update:
We have recently began moving the game towards Steam implementation, with a build pretty much working in Steam already. Also, a few more features have been added, including a completely new platform/model flow, where everything is saved as you work, so you don't lose anything if the game crashes.
A new RGB colour picker has been added, so you can have virtually any colour you want on your car, and there may be a possibility of having different kinds of paint, for example, metallic, iridescent etc.. But that will probably come when the game switches to a different, more modern game engine (either Unity or Unreal Engine 4). This will also yield a huge increase in fps on slower PCs, and much better shader capabilities, meaning a much nicer-looking game (See Daffy's post on Facebook for a preview of what UE4 can do: facebook.com/AutomationGame ... 6003015118).
Along with some new bodies and community-made fixtures, the game is well on it's way to Steam Early Access, expect the game to be on Steam EA at around Christmas time!