My Pictures.
How do I take them?
Might as well do a mini guide.
I’ll probably move it and link it after I’ve posted it. Yeah I did that now.
10’s Design Room
A very versitile map, but I prefer to use the carpark outside, it has a preset in the level so you don’t need to bother moving it there.
I find it’s good for 3/4 images, with relatively high saturation shots because its all about the car, the background isn’t that important, its black and white if you point it closer to the floor.
A large amount of zoom, focus it using whatever, the toggle focus, from a higher vantage point.
I usually use an aperature of around 1.5 - 5. Although for more recents shots I’ve made it as high as it can go.
Lower contrast on this area, higher saturation, fair bit of vignette and then temperature to balance the colours, exposure can help with that too. I find experimenting with filters can really make a shot unique, I use infra-red Night alot.
Make sure the car is almost filling the frame, and now you can take your shot.
Specifics
Concrete Jungle
A really great modded map, think outside the box for this one. There’s a few interesting shapes to play with, so i’ll do a couple of places where you can have the car.
The first obvious one is just where you spawn with the car, under the tunnel like section.
I’ll list specifics again under this, not much point explaining what I already said.
Specifics
No filter for this shot. Much more balanced contrast and saturation, but as a result a lowered exposure is needed.
The second area that I like to use as posters / ads is infront of the large what is basically an abstract coastal defence spike spikey thing.
You can shuffle the car over, and position it at an angle infront of the block. make sure to be lower to the ground here, maybe level with the car so you get a lot of the block in the background, as well as some of the sky. There’s a fair bit going on, but it makes the car look great.
Specifics
The third area is a bit eh, but it makes for an interesting shot.
IIRC this took a lot of fiddling to get it lined up, not having the car glitch out etc, but once you get it there its fine.
The patch of separated by a path type thing can comfortably fit a car in it, and when looking straight down on the car you get to see all the lines on the top of a car. It’s unusual and certainly a cool idea.
Same specifics as in the last shot, just lower exposure.
Dome - Any
Another great modded map, interesting floor patterns on one of them, and curtains etc, but ill just show the one shot from here.
It’s similar to the last one, but it’s a front shot looking from above at a 3/4 angle.
I’ve also used some of the gradient to darken the top of the shot, i think it makes it look really good.
Specifics
The Mirror Rooms
So, recently these got overhauled and now they look great, so much so that im pretty sure every single picture on the discord has been taken there since not really
The difference between the “dark” and “black” i find is that the dark mirror has a more textured floor, it looks wetter. This means the lighting is slightly more over the car, lighting it up. I recommend using high aperature on these scenes.
(Dark)
Specifics
(Black)
Specifics
Blur shots are really tricky to get right, but because there’s no background here, it’s quite easy to do, blur the wheels all the way and then adjust the blur so that it points in a convincing direction.
Specifics
Blur something like this (I dont know what it was because it resets to 0 despite having blur still in the shot…
So anyway, these are the scenes I most use for my shots, if you want specifics on another shot, just send me the image and I can tell you about it / edit this post. This is probably really long but it was fun to write. Enjoy taking photos!