AGC 27 - Kiss-Miss [OPEN]


side note: i have literally never played muv luv i’m just going off of the wikipedia page also cool mecha woooooo


The year is 2001, and Japanese game developer âpex is currently working on their latest title, Kiss-Miss.

About Kiss-Miss


Kiss-Miss is âpex’s latest visual novel. Following the successes of their previous adult-oriented romance VNs, they’ve decided to add a little twist on the usual romance story.

Kiss-Miss is split into two parts, Kiss-Miss: Special, and Kiss-Miss: Darkside

The plot of Kiss-Miss revolves around the main character, Daikoku, and his love triangle involving his childhood friend, the girl of his dreams, and a family problem where he is to be married off to a girl who also wishes to not be married to him. The players can choose between which three storylines to follow, one for his childhood friend Chisaki, the girl of his dreams Miyagi, or the problematic pop idol Yuriko.

Each of the storylines lead to Daikoku choosing one girl who he maintains a secret relationship with, and another who he actually remains married to. With special unlockable cutscenes for each of the characters.

But what âpex plans to absolutely capture the fanbase is not the :sob: :anger: erotic drawings uoooooohhhhhhh :sob: :sob: , but rather the not-so-secret additional part that unlocks after initially completing at least one of the Kiss-Miss Special storylines.

Enter; Kiss-Miss Darkside

In Kiss-Miss Darkside, which unlocks after the completion of Special, instead of choosing which childhood friend to kiss/marry/fuck, now you have to choose which one to kill/save/fuck, as the world slowly crumbles from an alien invasion that happens in a parallel storyline to Special, where an alien invasion happens and our main character wakes up to find society around him has completely been turned on his head. Daikoku still remembers the events of Special, and it turns out that his consciousness had simply been transferred to this alternate timeline, forcing him to now cope with the scenario that he is facing.

As the alien invasion happens, humanity develops mechas that are capable of fighting them off effectively, and they’re called RAPTORs [Rapid Attack Platform, Tactical OpeRative]. RAPTORs are thirteen to fifteen metre tall single-seat manned bipedal mecha meant for just about any kind of combat imaginable. Powered by a nuclear fusion drive reactor for its main electrical components, and conventional jet fuel to power its vertical take off and vernier engines, it has been the main front-line weapon used against the invading aliens.

Daikoku in Darkside is now an elite pilot in the Global Union Defense Corps, alongside the three girls from Special. The gameplay goes a similar way, but instead of choosing between the three girls to marry, you have to choose which one doesn’t die, and which one hasn’t been brainwashed by one of the aliens.

Like every other mecha series, it’s never really about the mechas themselves, but even then, âpex decides to contact industrial designers they’re familiar with to design them a memorable mecha that can bring extra attention to the game other than big bouncing boobies.


The theme of the challenge is designing the protagonist’s main mecha, a so-called RAPTOR [Rapid Attack Platform, Tactical OpeRative]. A RAPTOR is a 13-15 metre tall, single-seat, manned bipedal mecha meant for multirole combat, excelling at air-to-air, air-to-ground, ground, and melee combat. In the story line of Darkside, the RAPTORs are in their fourth generation, with the first of them being developed in 2007, five years after the beginning of the alien invasion on Earth. Fourth-generation RAPTORs first entered service in 2013, and continue to be produced until the current date in-game, 2022.

  • This will be a purely fixtures-based challenge. I don’t care about stats or whatever. funniest stats gets a giggle from me and that’s about it

  • I’ve already decided on most the specifications of the mecha you will be designing. All you’ll have to do is a presentation that says where the modules are. THIS MEANS THAT A PRESENTATION POST WILL BE REQUIRED. See further below.

INCLUDE THE FOLLOWING IN YOUR MECHA DESIGN (Feel free to label through presentation):

  • Must be a bipedal mecha (humanoid shape)
  • Must have housing for some kind of AESA radar. Up to you where you want to put this.
  • Must have mounting points for guided missiles, either handheld or on a fixed/swiveling body hardpoint that is visible and allows for payload to be jettisoned.
  • Must be able to hold handheld melee weapons.
  • Must have head-mounted or chest-mounted gatling guns.
  • Laser or beam weaponry does not exist. Stick to conventional firearms and swords.
  • Some sort of ventilation process should be visible for the nuclear reactor onboard.
  • Thrusters must be visible on the design.
  • Cockpit must be mounted in the head or in the chest.
  • Mecha height should be 15 metres give or take a few centimetres.
  • Scale should be 1/2th. An easy way to figure this out is to take the new 1 metre ruler fixture and multiply it by 7.5
  • Try to keep the colours realistic, aka low-visibility paint and highlights only where necessary.


  • The mecha does not need an interior, but if you can model that in that can greatly increase your chances of being the winning design.

  • For the presentation post, present it as though you are a mecha designer showing off a drawing to a design team.

  • It is not required to leave the mecha in a neutral standing pose, though it is recommended for ease of use. If you are going to separate the limbs to allow for posability, please also submit one trim where all the limbs are attached in a neutral standing pose.

  • The aliens are called ALIENs. (singular form: ALIEN)


The design should remain consistent throughout with a defined style that fits the era the challenge is set in. While it should definitely be Muv-Luv style mecha, try not to copy any design 100%.

I’m not saying spam 300000 fixtures to make one curve look like a curve, or build a whole ass inner frame or whatever, but don’t make it look roblox. Be a bit more sophisticated than that, pay attention to the placement of the engine thrusters, wings, guns, etc. so it all ties together with the other two scorings.

You can’t just submit some streamlined slab of brick because this is the real robot genre and rEaLiSm means stealth everything, at least try to make it realistically cool. Also, the aliens these mecha fight don’t really have radar so like yeah. Ties in a bit to attention to detail as I’ll try to score how much the thruster shapes or whatever make sense (i aint ever seen no square jet engine before).


There’s a certain look that I’m going for here, so the inspirations are not only things you should go for, but things you shouldn’t go for.


Gundam - Gundam is a bit too much on the 80s/90s blocky large size robots that were inspired by the super robots before them, and that’s not what I’m looking for. Advance of Zeta stuff like the TR-6 Woundwort and variants of it could serve as inspiration for certain specific elements, but in general Gundam stuff (especially UC) is overall too blocky and doesn’t have enough sharp angular modern elements to serve as a good overall inspo.

Super Robot - While the genre of the game definitely has Super Robot themes, it’s still ultimately real robot. Like the Gundam examples listed above, they’re too blocky or sometimes too round and don’t have the modern angular design elements I’m looking for. So avoid these.

Evangelion - HOOOOO BOY the amount of circlejerking about this one. I love Anno but this is a no for this challenge. Too organic in design (these are literally cyborgs), and too large. (btw Evas are like 400 metres tall so that should really tell you how out of scope this is)

Transformers - putang inang optimum pride EURGHEURGHEURGHEURGH anyway this is literally alien so don’t ABSOLUTELY DONT

Pacific Rim - Too round, too big, what else other than I don’t really think it fits the brief.

You could do this...

30 Minute Missions - I like Bandai but these honestly might be a bit too minimalist for what I’m looking for. Worth looking towards for potential elements tough.

Macross - May be a bit too space oriented, and older designs like the Valkyrie don’t really apply, but very cool angular and sharp designs with modern touches for stuff like the Siegfried or YF-19. Don’t do the transforming portions though because RAPTORs are NOT supposed to transform.

Zone of the Enders - Very era appropriate (early 2000s). Cock cockpit might be too much, however, and try to reduce the organic-ness of the design a tad bit.

Great Inspiration!

Muv-Luv - This is literally the main inspiration of the challenge. Has a mix of sharp and angular elements with blocky ones. Your design does not need to be created after any particular real-life (or fictional) fighter, but a connection might be cool. When doing TSFs as inspiration, try to go for 4th generation and above. also F-22 my beloved

Frame Arms - Not to be confused with Frame Arms Girls… anyway i love these kits very cool never built them yet but they look fun. A lot of very modern angular and sharp elements in some of these designs. Do make sure to avoid the blockier ones though, such as Gourai or the like. Baselard and Stylet have a lot of elements that could be potentially incorporated.


Model/Family: AGC27 - yourusername
Trim/Variant: what

March 21st, 2023 00:00 Hawaii Time
Rules will be locked after this date.

April 15th, 2023 23:59 Hawaii Time

I will allow one (1) resubmission. All entries must be sent through the forums through PMs.

By submitting, yadda yadda accept all the host’s decisions, game version not very stable, you get the gist.


Certainly one of the more (most?) outlandish premises for an AGC, but I am confident that it will turn out very well in the end.

:skull: is all i have to say tbh

1 Like

and here I was hoping I could win this round

This is nothing for me, BUT: I do like people doing crazy things, so I hope you will get a few entries here. I’ll watch this with interest

In the interest of poseability, are we allowed to submit multiple trims of one model that correspond to different parts (limbs, etc.) of a mecha?

Also, do missile pods/batteries count as hardpoints here? While “fixed” implies that they can’t be allowed to swivel independently of wherever they’re attached to, there’s still some ambiguity regarding whether or not they can be stored in housings/weapon bays (see Gundam example below) or must be in plain view.

What is a 'fixed body hardpoint"???

Poseability is optional and up to you if you want to do the separate trim things, otherwise feel free to just leave it in a standing neutral pose and one trim (it saves me time as well because i don’t have to assemble the thing on my own)

They should be in plain view. Missile pods in housings should be separate like the Stark Jegan below to allow them to be easily jettisoned in the event that combat takes a different approach. I misworded the “fixed” hardpoint though, and I’ll adjust the rules to allow swiveling tracking missile pods.

example of how jettisonable pods can be used (timestamped):


With like 5 hours to go before the challenge officially opens, I’ll accept entries and open the challenge a bit early (because 12 am hawaii time is like 3am pacific time i aint waking up at that time). If i do a rule change (unlikely) and someone has submitted before that rule change they’re free to have an extra resubmission.

countdown to deadline