Re: Assignment 13
Hello boss, see attached memo, all vehicles good for game, please pick a cover photo car.
Pekka Vesterinen, Wizard Apprentice
Asset Memo C2.2: Player vehicles
A total of six cars were received for scrutiny. All were within performance targets and by my judgement credible additions to the game.
Has up to 7 seats; might come in handy for some mission setups. Apparently the seats can be replaced by the required medical equipment modules through some quick spanner work. This also contributes to it being the heaviest. That snorkel looks like it would snap off on the first day, good thing we aren’t modeling visual damage.
Livery aside it looks more like a soft-roader, but it does ride on a honest ladder frame and has all the good off-road goodies including slightly oversized tires.
A capable allrounder with no glaring faults, but not quite the cover queen.
Appropiate high visibility livery; perhaps this could be implemented on the other cars as alternate skins DLC?
OOC: Definitely got the Visibility memo. IP Battalions glow in the dark confirmed?
The most purpose-built entry, which is somewhat reflected in its strengths and weaknesses. Lowest drivability and comfort rating, but very survivable, both mechanically, in rustproofing and crash safety. Probably battle tested due to the drunk tourist problems in Ukraine the past few years.
Huge space for medical equipment, or potentially multiple evacuees. Very frugal diesel engine, compared to the competition at just 60% of the average consumption.
On the other hand, the most expensive to buy and service IRL, should translate to a high unlock level. Best ride height and best shod, excellent brake performance. Subjectively, this looks the most likely to pull through difficult terrain, as long as the side slope isn’t too steep. Kaban is so confident in its abilities that a winch is not part of the otherwise comprehensive auxiliary equipment package.
Cover photo Contender.
OOC: Impressive build - everything but the windscreen is made with fixtures. Very credible pretend diesel.
Another purpose-built offroad ambulance, this has a storied past and is part of a family of workhorses. It’s a very oldschool in the very best and worst ways, including a very low safety rating, but surprisingly comfortable due to hydragas susspension.
Just the two seats up front declared, presumably the large medical module contains some sort of bedside seating for the medic. Lightweight, famously reliable competent offroader without electronic interference beyond EFI.
Very thirsty and lots of emissions; better drive it in a game instead of IRL then. Decent handling, but with a twist: manual transmission, I suppose the git good players might enjoy that - the game engine supports it. It does look like the snorkel interferes with the door opening.
It being oldschool does inspire a possible Ironman difficulty setting, with no UI, no electronics and manual map & compass navigation.
Cover photo Contender. Could we get an endorsement deal with the UN, for mutual PR gains?
OOC: Another impressive build with retro vibes. Photo quality and background story made me check online if it actually does exist.
The sports ute; low and wide, top power, sports car fast and easy to handle. Lowest offroad rating, near top reliability, top pick for safety. On the expensive side to buy and run, so this might be a good midgame unlock to spice things up.
The layout is…interesting. The patient is loaded sideways in the rear seat area, and much of the equipment would necessarily be stored in the bed box. Perhaps an advantage on-site, but not on the move. Presumably the front passenger seat sviwels so the medic can attend to the patient for this to work. Given speed potential it still works out as the Express Delivery option.
It does look Iconic. I wonder if I should propose replacing the company Prius with one? Still, not cover photo candidate for this game, but for Offroad Emperor 2, maybe.
OOC: quirky choice with the layout, IMO it simply doesn’t work as well as the others for the use case, but it does offer variety for the game. Stylish and lives up to the brand name.
Cheapest to buy and run. Easy to handle, and very comfortable. It is the slowest car, not that it necessarily matters off road. Short front and long rear side doors look odd but practical for rear access.
The only car with “just” full time AWD, viscous diffs instead of locking diffs, and no low range, but still has a reputation as a competent offroader, not sure how the game engine handles that.
Scary braking performance, mostly due to TP grade soft brake pads. On the whole, definitely a decent starter car. Unlike the other monocolors, has a stripe for visibility in snowy conditions.
Good, but not great looks for cover photo.
OOC: Not the best engineering choices from a realism standpoint, but it works out statswise and it’s visually good.
Also cheap to buy and run, not that we care for simulating that part, let’s stick to the dirty fun. This has a reputation for being a handful to drive, in part due to having severely underpowered all-around drum brakes.
A bit smaller than the others, except the giant mirrors, making it handier in forest maps. It’s a bit barebones and not really a looker for cover duty. To be honest I’m not sure about this as a player vehicle, but it just about works.
The entry to provide feature ideas:
While I think Damage Over Time
Spells would be frustrating for casual players, it could certainly be an interesting feature for Ironman mode. Except for potential licencing issues and the fact that all these cars have good to excellent reliability. On a tangent, this could be a way to implement damage as well, like in that trucking simulator. And then you repair the broken differential/radiator/whatever by hitting the bonnet with a hammer, genius!
Extra fuel tank upgrades definitely a good idea especially with the gas guzzling going on here. Most entries already come with jerry cans anyway.
Yep, I’ll take credit for these ideas and in exchange make sure the Tiharris gets in the game muahahah
OOC: Engine number 69, nice. I do get that you had to rush it a bit.
Re:Re: Assignment 13
Sure, whatever. I’ll have the dev lead look at the game features and get the modelers ready. Send the suppliers the attached contracts for review.
We do the Kaban for cover, it looks tough and modern. Second pick I agree for Quezon.
Simo Marin, Black Wizard
The ingame menu stats are more or less for flavor (especially “footprint”) but reflect ingame strengths. Comfort and “medical facility quality” determine how fast the casualty bar goes down over time, which shows how long they have before they die. Each time they are jolted or bashed, the bar goes down even more.
No, procrastinating doesn’t magically conjure up future epiphanies, when will I learn
Yes, I thought up offroaders theme option to get samples to learn how to build an offroader that doesn’t look like a Karenmobile
Thanks for playing