The гл-60 was the among the Soviet Union’s first attempts at an MBT in the early '60s. It quickly found success in the many proxy wars against American forces, and was soon adopted in various modifications by the Red Army’s allies.
A rare sight of modern equipment in the Sino-Indian war, a гл-60 sits next to some unusually large shrubbery, 1962. The Colombian Police saw an opportunity with the rising crime levels and growing drug cartels that they were having issues with. The quickly purchased a гл-60 and outfitted it for their needs, including a mounted megaphone, Police dome light, and vent slats that can be closed from inside the tank to protect against molotov cocktail attacks.
Slats shown here. They were especially effective in urban environments such as this. These tanks would be perfect for implementation into “Steel Bloodshed”. The гл-60 was an obviously influential and revolutionary tank, that deserves to be featured in the game. The police variant adds a level of exclusivity as a gift to early access players, and offers incentive for more people to pick it up. Additionally, you can use almost the same game model for both of them! Additional photos probably coming soon, but I literally have to be somewhere in 10 minutes!
Thanks, even though you can’t really see them in the photos. I was on a huge time constraint and the desert photo was running at 1fps even with raytracing off
I promise I’ll take better ones soon
Tanks are drab affairs. Sure, the noise and steel and attitude are great and all, but how many cookie-cutter T34 and Abrams sims are out there? How many of them are memorable? How about something a bit more… exotic? Paradigm-shifting? Say, for example, a Centurion?
Mais, oui! Centurion Heavy Industries proudly presents the T-77, a stylish and innovative main battle tank full of the personnalité et caractère guaranteed to make your game stand out from all the others and become a bestseller. The oscillating turret, inspired by the likes of the French AMX-13 and AMX-50, has a number of important advantages for modern armored combat:
Fixing the gun to part of the turret simplifies synchronization with the gunsight and improves its reliability.
It also greatly eases the technical challenge of fitting an autoloader, increasing rate of fire at the same time as substantially decreasing the size of the tank compared to a human loader.
The resulting geometry allows greater degrees of elevation and especially depression.
The gun placed at the top of the turret improves survivability in hull-down situations.
The main disadvantage is reduced armor protection, but as armored warfare moves away from delusions of impregnable mobile fortresses towards an emphasis on mobility, firepower, and first-strike doctrines, armor protection as such is secondary to the advantages listed above.
Yes. The pride of New Zealand. For one thing, it is a surprisingly accurate replica of a Bob Semple; quite impressive. But still, it’s a Bob Fucking Semple.
Is this a toy tank? It certainly seems like one. For one thing, the tank looks incredibly simple with very little detail at all. Additionally, as you can tell from the initial image, even though it’s supposedly a medium sized tank, it’s still extremely tiny, even getting dwarfed by both Bob Semples. How embarrassing. It’s not just small for tank standards, it’s literally the size of an average car. Just take a look below.
For extra size comparison, here is the tank compared to a 90s shitbox
First of all, this is the only submission without typical tank treads, so a bit of originality points for that. It looks rough around some areas, but the overall form of it looks decent. Overall, not a bad effort.
A very well executed ultramodern tank. It has a sleek minimalist design with the right amount of depth to not look like some poorly made tank straight out of Roblox. The overall attention to detail is also immaculate, even down to the treads. Simply amazing.
Another extremely wack design. But to keep this brief, some nitpicks were the 4 barrel turret which just looks goofy, the proportions which consist of all flat surfaces which is then interrupted by the inclusion of the curvy original body, and the janky camo paint which could easily be mitigated with world space texture.
An awesome looking and very damn intimidating tank, especially due to being so massive and wide with all that armor plating. My favorite touch is the Iraq flags being lazily crossed out, making this look like the true Gulf War relic it is.
Another decent tank, this time on the older side. Subtle details like the extra guns and tools make this look well prepared for a war, even if the proportions seem a bit simple.
Although it is really wide and menacing, this tank looks ultimately unfinished with such a flat design, and it doesn’t help with a paint that looks so plastic-like. Plus, there is a random rail floating if you look closely.
A sharp and edgy shape pulled off very well with plenty of subtle touches such as the secondary plating and bolting. My favorite touch is the dirty paint; it’s a simple but highly effective way to make this look like it’s been through some battles, and ready to take on many more.
A generally well executed rendition of a WW2 tank destroyer; looks simple but effective enough for what it is. It has a pretty good amount of detail, but a nitpick I have is that the pieces of the threads aren’t connected.
Absolute perfection. Every single area of this tank has so much effort put into it, such as the slight downward slope of the body, all the vents and panels, and even the slight looseness of the threads. The attention to detail on this is absolutely immaculate. Hell yeah.
FINAL RESULTS
After some quick discussions, the devs have finally decided what the early access gift for Steel Bloodshed would be. And without further ado, the tank is…
The гл-60! Congrats to @SoopeSpeed, and a big thanks to everyone that entered. I was blown away by the amount of quality entries for this round, and it was honestly really hard to decide a winner.
Now that every player has their hands on this beast, how long will it take for them to point out it’s inaccuracies via military documents?
Congratulations on your first-ever challenge win! Anyway, will you be able to host the next AGC? If so, I’m excited to find out what you will come up with for it!
Also, I think there should be a separate thread for a challenge that revolves around using Automation to make something that isn’t a car, bus, van, or truck, as AGC 27 and 31 were.
I didn’t even realize that the winner was supposed to host the next one lol. I don’t really know what to do, so if I can’t some up with something I’ll probably just hand it off to someone else.
The excellent detalization of this project - гл-60 - immediately extradites something Russian in the design language.
Damn, the гл-60 immediately reminded me of the T-62 from the Tankfootball World of Tanks mode. I’m so looking forward to his return in any form, that I even started creating a similar game on Unity myself!