Just one left now let it be with me
But I try to make it shine
Now it's all in the dark dark sea
They all died while waiting in line
Count back time
In a new way I was true
You say
We’ll turn too
From the sun in front of you
You say
And I’ll look for what’s mine next time
Never, always, what to be?
Saved from the place to shine
You should really try to see
Free advise from FyL:
1.Listen music only
in XMPlay from
version 2.6
2.NEVER BUY doubtful
program soft it is
possible to suffer:)
3.Use only
MOST POWERFUL PC
like Pentium 4
(c) Intel
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Using a 1991 Oni Nodachi type S as a base for the ZRD edition, modifications include wider bodywork and stance, larger wheels and much more power. Complete with an ADAPT - The Apex Seekers livery.
These cars are not a real product of any manufacturer, any likeness or other similarities to real brands is purely coincidence. Actual model may change in final submission. All stunts performed on a closed road with a professional driver.
Based on the new-for-2005 Mirage BSt hot hatch, the Billancourt Sport Division was given free rein to build an all-out tuner car to showcase the platform’s capabilities. Drawing inspiration from the marque’s history in stage rally, as well as Japanese street-style tuning, the result is a low, wide, bewinged monster with the power to back up its wild looks.
Releasing new to the Japanese market in '96, small changes were made compared to its USDM counterpart. These changes mostly focused on making it comply with Japanese regulations, but the SE Turbo was mostly left untouched. For 3.8 million yen new, you still got the 1.8L turbocharged 4-cylinder that cranked out 218 hp and revved out to seven and a half, a 5-speed manual, 16-inch alloys, an optional CD player, and factory anti-lock brakes. Unfortunately for new buyers, the prospect of owning one of Ironbacker's first JDM cars would bite them with inevitable build quality issues and parts supply problems for an American car sold to the Japanese domestic market. In the used market, however, the Proton would become a tinkerer's dream; with a good platform and a low used price, it would become a cult classic in the Japanese tuning scene.
The Proton would get tuning support from both American and Japanese tuning outfits; whether it was cams and stroker kits or intakes and turbo kits, the Proton would be fettled with like the rest of the 90s sports compacts that were around at the time. Garage Limitless would transform their Proton from a peppy sports compact to a machine focused purely on top speed. They messed with the motor a ton, turning it into a 2.2-liter turbocharged bomb that kicked out 700-odd horsepower, tweaked the chassis and suspension to make it more suitable for the high speeds, and gave it a sleek but functional body kit that would help it hit 355 km/h.
Starting off with the Billancourt Mirage, a French midsized hatchback. The developers take a look around the vehicle, and the first thing that they notice is that this is quite a nice build. The headlights flow into the grille, and together, they give the car a surprisingly mean and aggressive look, which is appropriate since this is a sportier trim of the Mirage. The lower fascia looks good. However, the way that the fog lights are integrated into the design does look a little bit forced. The rest of the car is well made though, with the moulding in particular being very well done. The side proportions do look a bit wonky, with that rear C-pillar being so tall, but it’s not a huge issue. The taillights are nice and the centre exhausts look really cool. Panel lining is also very smooth and makes sense, which adds to realism. Overall, we’re off to a great start here! The developers agree that this would be a very good candidate for a starter car for the main character.
Moving on to the modified car, and first impressions start pretty good as well. The new front bumper is well made and looks good. However, the developers do have an issue with the new lights. All the aggression is gone and they look a bit goofy from far away. The car has slightly wider fender flares and a side skirt to match. The rear features a very large spoiler, which looks a bit too extreme compared to the rest of the car, and it also just doesn’t look very good. The rear bumper is nice though. The livery is kept simple with some sponsorship stickers and a racing number. The blue colour looks really good with the white rims, which look very nice by the way. After taking another look at the car, they come to the conclusion that, even though it has some flaws here and there, this car definitely has potential, so they have decided that this car moves on to the finals, nice!
The next entry is the Katami Acolyte, another midsized hatchback. First impressions are good: the developers like the front design, which is kept simple yet stylish. The headlights aren’t as nice as the previous entry, as they aren’t as detailed, but they are still good. The hood features a scoop, as well as some moulding which looks really forced from some angles. The sides have some text with more information of the engineering behind this car, which is a nice touch. The rest of the sides is kept simple. Moving on to the rear is where some other problems appear: the different elements in the taillights really clash with each other, with the placement of the turn signals being a little bit too out of place, making the whole assembly look a little cluttered. Also, the rear plate holder is not integrated into the bumper very well.
Unfortunately, the tuned version is not as nice as the original car. They notice how the front bumper was mostly kept the same, which is the same with the rest of the front. However, the left headlight now has an intake duct, which is a nice addition. The rear bumper was slightly changed, and the car has new rear spoilers too. The livery is more detailed than the previous one. However, the colours of the car and the livery don’t seem to match very well, and the wheels look out of place too. Overall, the car doesn’t really look like it got a make-over, unlike the previous entry. The developers take one more look around the car, but sadly, they are also going to pass on this entry.
Onto the next entry: the Ironbacker Proton. First impressions from the developers are really good. The front has a nice combination of fixed headlights and pop-ups. The front bumper has a simple yet well-made grille design and a trim piece. The sides have a character line that flows all the way from the trim piece above the taillights to the front wheels, which looks very nice. The black trim that started at the front bumper continues all the way to the rear of the car where it suddenly… stops? Some developers question this choice as there is a visible bumper bar on the rear bumper, yet it is body coloured. However, this is a minor nitpick. The side profile looks sporty, complementing the sporty front-end styling. The taillights look nice as well, although the reverse lights could’ve been integrated better into the design. Overall, this is a really nice looking build. The developers are sure that this is a good candidate for a starter car.
The developers move on to the modified car and woah, they are amazed with this make-over! The car now features a completely custom body kit, which matches the existing lines of the body, while it’s also finely adjusted to fit around elements like the headlights. The front has a nice new bumper with a wide splitter to match the body kit. Another cool feature is the taped off front and rear plate. Moving along the sides there is the aforementioned body kit and side skirt. The livery is kept simple like the entries before this one, although the windshield banner and window stickers are a cool touch. The developers arrive at the rear of the car. The first thing that pops into their minds is how obnoxious the diffuser is. It is painted in a white-ish colour which makes it even uglier. However, since the rest of the rear is very well executed, with new taillights and a funky exhaust, the developers decide that this entry passes on to the next round.
Up next is the Yoshino Mako. First impressions are really good as well on this car. The design is realistic and the proportions are satisfying. The headlights are well made and together with the grille, they give the car an interesting look without it feeling ‘too much’. The sides feature some lines, but are kept simple. The side windows have been edited with a smooth corner, which is executed perfectly. As the developers move on to the rear, they notice that once again the lights are really well made. The indent on the rear bumper is a bit weird though, as it doesn’t seem to match up with the side creases. Although the developers also notice how detailed this car is, it even features rear window defroster lines. After some chatting, the developers decide that this is a nice starter car for the player.
Moving on to the tuned car, first impressions start off… decent. The way that the vents are integrated into the bumper give it a molten look, as if the car stood in the sun for too long. The grille and hood, along with the sides have Japanese blossom tree prints, and the wheels are painted pink to match. Even the new headlights have cover glass with a slight pink-ish shade. However, those headlights are too much. Together with the rest of the decals, they cross the line of looking more like a souped-up dealer installed option than a tuner car. The plate placement on the windshield is a nice touch though. The new rear bumper is aggressive, although the way that the fixtures are placed is messy with a lot of clipping. But apart from that, the rest of the rear end is good. The developers chat some more: the base car is great and would be a really nice addition to the game, but the modified version does have a lot of shortcomings, giving off Facebook Marketplace vibes, which would be unexpected in a game like this. For that reason, the developers decide that unfortunately, this car isn’t going to make it.
The following entry is the Shukon Rinkhals, a sports coupé. First impressions are better than expected: the car features a nice 2 tone, split by a black trim piece. Maybe that would’ve looked better if the trim continued all the way across the front and back, instead of ending right before it. The front end has large indicators and fog lights, which are appropriate for the era that this car was produced in. The car has pop-up headlights which are nicely integrated into the front grille design, with the assembly being partially uncovered. Once the developers reach the sides however, things start to go a little wayward: First of all, the car is rather tall. This combined with the smaller wheels make the side profile look a little bulky and less sleek than expected from a coupé. The very sloped hood doesn’t help either, and the aforementioned trim pieces don’t seem to match up. Although the developers do like the rear end. The taillights are large, without feeling oversized. They also help with the fact that this car looks so tall. The rear bumper is kept simple and a spoiler is present as well.
The developers now take a look at the modified car, which got quite a transformation. The front now has very sharp protrusions along with the sides and the rear bumper. The rest of the front design is kept simple with a new grille and indicators. While looking around the car, the developers notice that the black side trim pieces are still there, those could’ve been painted with the rest of the car. Also, no livery is present, apart from the banners on the windshield and rear window. The rear now has a large spoiler and exhaust, along with the new bumper. One issue still remains: because of the low body kit, the car now looks even taller than it did before. After some discussions, the developers have decided that, while the car has some strong traits, this isn’t quite going to cut it.
Our next vehicle is the Bergmann Stadt-Land-Fluss, a car with a rather interesting name. After taking a look at the front, some flaws are immediately noticeable with the car: while the front design isn’t actually that bad, the way that the fixtures are placed is really messy, resulting in a lot of clipping, which is particularly visible around the headlights and the way that the fog lights are integrated into the vents. The sides feature a sharp character line and some trim pieces, nothing particularly out of place. Moving onto the rear, the developers notice that once again, the way that the taillights are constructed is very messy with clipping being present almost all around the assembly. The rest of the rear is kept simple. So far, it’s not looking very good…
Let’s see if the tuned car can hopefully retrieve itself. The first thing that the developers notice is that this car actually has under glow, which is a really nice touch. However, the new front bumper is once again very cluttered and not very well executed. A lot of the fixtures seem randomly placed and clash with each other. The way that the headlights are made angrier looks even worse than the normal car. However, the new grille does look quite nice. The sides feature a simple yet nice livery with sponsor stickers all around the car. The developers take a look at the rear, which had some minor modifications. The new bumper looks cool with the central exhausts. The taillights are blacked out, which is a nice touch, and the car also has a new spoiler. The developers take one more look at the car, but even though the car has some good features, the way that some of them were added to the car is just a little too messy. Therefore, they decide to pass this car and move on to the next entry.
Moving on to the next car: the Mitoyama Serenity. First impressions are very good. The front end is very well executed, with the headlights in particular being very realistic and well made. The bumper design is smooth and the different elements line up with each other, giving it a satisfying look. Moving on to the sides is where an issue appears, the side proportions look awkward. The front A-pillar is moved all the way to the front wheels, together with the entire roof, giving it an awkward side profile. The side moulding is very good though. The rear has nice looking taillights, and the rear bumper is once again very well done. Apart from the awkward side proportions, this car could be a good addition to the game, if the developers also approve of the modified car ofcourse.
The developers take a look at the modified car and they can only say one thing: woah! Let’s start with the front bumper, which got some slight changes, along with the headlights. The new xenon bulbs look awesome and they match the overall aesthetic this car has. The body kit continues all the way to the rear, which looks cool. The taillights are now clear, and the spoiler got an upgrade as well. Where this car differs from previous entries though is the livery: It looks really good, and it flows with the existing body lines too. The blue colour really matches the white paint of the car and the xenon headlights. The wheels look a bit ugly though. However, the mostly good styling, together with supreme build quality and details, pleases the developers, so they decide that this car moves on to the next round.