I’ve never seen anyone theme an ARM after an old Renault in ages, if at all, so this may well be a first - and with a very compelling backstory to boot.
I assume this to mean any changes to the Family tab, including swapping the head out as mentioned later, but also applies to Family quality right?
A rhetorical question, did he have s** in the car?
“You would not believe the things us teenagers did in that car! It saw lots of abuse and just kept on ticking, with its’ durable plastic bumpers shielding most of the blows”
I understand that its supposed to be akin to how durable it is, but this sounds like something else…
My 3 questions:
What motosports is he interested in?
Does he have a family?
What’s his favorite color scheme/theme?
No, but considering that we have such a great 5 body, it was only a matter of time before it ended up in ARM, I guess
I’m loving this one… It vibes with me well
Your assumption is correct, family quality isn’t allowed.
Please ask your three questions by DMing me directly. Luc isn’t reading the main thread! As for your other question, teenagers do plenty of stupid things with cars, but what they specifically did can be left up to your imagination. The wording intentionally allows for a large variety of possibilities for what those shenanigans were.
Just wanted to provide an update on the changes being made, since I know quite a few people had questions and so I wanted to put all this in one place. I spoke with @karhgath last night about revamping the techpool settings and how it relates to the cost/ET limits. I realized I didn’t fully understand what techpool did to the Automation economy, so I’ll build some mules this afternoon and adjust accordingly to make the values better and create a better challenge! Thanks to @abg7 pointing it out, I also realized I forgot to add limitations on advanced trim settings, so I’ll add that when I change the budget and techpool rules. Anyways, this is all just to say that while you’re welcome to start on styling, I’d probably hold off on doing much with engineering until these things are changed. Please don’t hesitate to let me know if you notice anything else that might need changing!
After playing around with techpool and trying a few different implementations, including those that included some freedom in how those points were spent (as suggested by @alen.alic1983), it became clear that the system is very unbalanced in its’ current state and is easy to minmax. After seeing the tooltip’s description of techpool, it became clear that techpool is fairly irrelevant in this application since restomod companies wouldn’t realistically be able to develop tech better than an OEM anyways. As such, I have opted to set the techpool on the base car to 0 everywhere, and it will be required for techpool to remain at 0. I have adjusted the budget and ET accordingly, and added the Advanced Trim restrictions, as promised. Hopefully this fixes all the glaring issues!
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lmao what is happening here
So just to clarify, this is in game + all the added costs from engine swaps etc?
Yeah, in game. Should be on the Detailed Stats screen. The costs of engine swaps and the like subtract from the $50k limit.
Is this US mpg or UK mpg? 18 US mpg is ~13 l/100km and 18 UK mpg is ~15.7 l/100km
Good question, that’s definitely an oversight on my part, especially since it should be in l/100km in the first place. The intent was 18 US MPG and that’s a round number in l/100km, so I’ll update it to that. Good catch!
If you change the body, are you allowed to touch the morphs on the parts that are different from the hatchback body?