FIRST ARM
LATEST ARM
WHAT IS ARM?
Anyway, it probably doesn’t get more humble than the late 90s and early 00s Skoda Felicia Pickup. A vehicle made to be cheap, practical and…well, honestly speaking, nothing else. On the other hand a blank canvas to paint on, but why are we calling out all the tuning companies now?
Well, “Octane & Overdrive” is a new TV show broadcasted by FFF (Film, Funk & Fernsehen) in Germany (its Hetvesian branch known for, among other things, Notruf 110, lol) . It is a show about cars, aimed at a youthful audience. So, reports from the tuning scene and tests of new “cool” cars are mixed with practical tips on how to do service and repairs, good tips about buying your first car and how to be a safe driver, and so on. Excitement mixed with practicality and common sense, so to speak.
One of the features of this first season is that we will follow the transformation by a skilled tuning company of a really boring vehicle, a 2000 Skoda Felicia Pickup in its 1.3 litre base version, into something that is actually exciting. It will also be the prize you will be able to win in a challenge at the end of the season, so FFF is of course looking for something as cool as possible. But that skilled tuning company, which one is it? Well, we will have to make that decision now. It may be yours?
This will be a more “Outlaw” style ARM in the spirit of 31 and 32. There aren’t many rules to follow about how FFF wants the vehicle to be. The best idea will win, more or less. There also aren’t any hard limits on the budget, to leave a bit more room for imagination, but that does not mean that it is necessarily a good idea to gold plate the interior and put a 20 litre V16 with +15 quality on everything in the engine bay just because you can…
RULES
-
Clone both the imported model and engine family before you start modding. Nowadays this can all be done with one button of the Car Designer tab in Automation - the one circled red in the photo below.
-
Set all dates (model year, trim year, engine family/variant year) to 2020. It is highly recommended to exit the game and reopen it after cloning it and before updating the dates.
-
No race parts (race intake, race tubular exhaust, racing tyres). Semi slicks allowed. V16s allowed.
-
Default +5 TP everywhere, as the car was originally made with.
-
A reasonable use of quality. I don’t want to see, for example, +15 on turbos and then -15 on safety. I am not sure that I want to set any hard limits here, but overly cheesy use of it WILL have its consequences in judging.
-
The general rule of ARM is to not make a car worse. Now, a very marginal drop in one single stat if it really bumps up the others will not instabin the car, so this is a very soft rule indeed, but still, try to avoid it if you can. However, there will be a more stretchable limit than in an usual ARM.
-
Unleaded premium or super fuel. Super will give a slight disadvantage. The exception is faux diesels, which we will come to later.
-
The car should appear “street legal” and useable without too much struggle. Once again, I won’t be too harsh here, but at least it should appear driveable and have the required equipment like wipers, lights, mirrors etc. - even if I expect to see some wildcards that maybe would drive the police crazy IRL.
-
The car should be able to pass WES9.
-
ATS is allowed for more or less anything that can’t be done via engineering.
-
Stable version of Automation.
FAUX DIESEL RULES
- Architecture must be 2-valve. Block and head(s) cast iron. Bore/stroke ratios expected to be somewhat more undersquare (smaller bore, longer stoke) than IRL. Compression ratio expected to be lower than IRL, in the 12-16 range.
- Bottom end may not use any “light” parts.
- Cam profile zero. VVT, VVL prohibited.
- Exhaust must have one muffler set to None. In cause of a turbo diesel, that goes for both mufflers, to give somewhat more realistic noise penalties.
- Diesel fuel is simulated by Compressed Gas, LNG 150 RON. Timing fully retarded. Fuel system options:
Also, there will be a 10% SVC penalty on common rail engines.
COST PENALTIES
- Chassis type can be changed for a $6000 cost penalty.
- Chassis material can be changed for a $2000 cost penalty (included within a chassis type change).
- Panel material can be changed for a $2000 cost penalty.
- Changing engine orientation will give a $4000 cost penalty.
- Changing suspension type will give a $1000 penalty per axle. However, if you change drive type, a rear suspension swap is included in that price (since torsion beam is only allowing for FWD)
- A complete engine swap will give a $2000 penalty.
- Only a cylinder head change will give a $500 penalty
- A swap of body type, or using morphs/3d/patchwork that radically alters the look of the car will give a $2000 penalty.
- Changing drive type will give a $4000 penalty.
- Changing type of gearbox to anything else than another manual will give a $500 penalty.
SUBMISSIONS
Engine family/variant: ARM35 - Username / The name of your engine.
FILE
ARM35_-Yournamehere-PLEASECLONE-_Skoda_Felicia_1_3_Pickup.car|attachment (82.1 KB)