Automation RestoMod Chapter 36: Got The Blues
A staple of the late 50s and beyond, the Jefferson Granjero sought to combine the comfort and drivability of a passenger car with the utility and practicality of a pick-up truck.
The task at hand is to tastefully and creatively modify this iconic vehicle, with no limit to the resources that you might need, improving every aspect of the car’s mechanical and visual features.
(Just like the previous round, there won’t be many strict rules or any budget limit, but there will be cost penalties for radical modifications)
Rules
-
This challenge will be run on the stable version of the game (Ellisbury)
-
Clone both the imported model and engine family before you start modding. Nowadays this can all be done with one button of the Car Designer tab in Automation - the one circled red in the photo below.
-
Set all dates (model year, trim year, engine family/variant year) to 2020. It is highly recommended to exit the game and reopen it after cloning it and before updating the dates.
-
Do not modify any of the materials included in the file, either clone them and change their name, use them as they are or use your own.
-
No race parts whatsoever.
-
V16s are allowed.
-
Semi-slicks are allowed.
-
Default techpool (+5 in every category)
-
No negative quality.
-
Unleaded or Ethanol Blend fuels only, no octane restriction.
-
Should be somewhat road-legal (all the necessary lights, wipers, fuel cap, etc.)
-
No body type changes, it must remain a pick-up, both visually and in the in-game classification.
-
ATS can be used without limits.
-
If it’s not immediately obvious by visuals or component choices, you must state whether your build is meant to be road-oriented, offroad-oriented or a balance of the two.
-
The general rule of ARM is to not make a car worse, so every stat should be equal or better. This is not a hard rule, but massive drops in a given stat could play negatively.
Cost penalties
-
Panel material - $2000.
-
Chassis type - $7000.
-
Chassis material - $3000, but is included if you change chassis type.
-
Engine placement - $3000 if changing orientation, $7000 if changing location.
-
Suspension type - $1000 per axle.
-
Full engine swap - $2000 - an engine counts as swapped if block material, cylinder configuration or number of cylinders is changed, or if engine displacement is changed in the engine family tab.
-
Engine internals material change (Crank, Conrods and Pistons) - $250 per part changed, but included in an engine swap.
-
Cylinder head swap - $500 - a cylinder head counts as swapped if its material or configuration is changed (VVT and VVL, if available for said swapped cylinder head, won’t incur an additional penalty).
-
Forced induction - $500, but included in an engine swap or $250 with a cylinder head swap.
-
Drive type - $3000, but is included in an engine location change.
-
Gearbox - $500 per added gear in a manual transmission, but included in an engine location change. $2000 for a transmission type swap - no penalties per gear if so, but not included in an engine location change.
-
Radical visual body changes - $1000, but included in a panel material swap.
Priorities
-
Creativity - go wild here, radical modifications are welcome.
-
Quality of execution
- Consistency - the stats must reflect the visuals and vice-versa.
-
Cost - while there is no budget limit, less expensive builds will have an advantage. Cost penalties will also be taken into account here.
-
Drivability
-
Other driving stats - Offroad, Sportiness - Off-roading entries will be judged by their offroad score, while roadgoing entries will be judged by their sportiness score. If a build is meant to strike a balance between the two, like a rally car, then both stats will be taken into account.
-
Interiors - the base car already has a somewhat detailed interior, so it should be improved or modified in some way.
-
Comfort and Safety - these stats will have a lower impact, but they are still important to keep in mind.
Submissions
- Model and family name: ARM36 - your forum username.
- Trim and variant name: free.
- Send your .car file via Forum DMs only.
- Make a post with at least one picture of your car in this thread
- Submissions open 2025-04-23T05:59:00Z, the rules can be discussed until then.
- Submissions close 2025-05-12T05:59:00Z.
Changelog
-
Road-oriented cars will no longer be affected by their offroad score, offroad-oriented cars will no longer be affected by their sportiness score. Balanced builds will be judged 50-50 in this area.
-
Added game version rule.
ARM36_-PLEASE_CLONE-_Jefferson_Granjero.car|attachment (104.9 KB)