Over the last couple of months, I have been working on recreating the complete Automation gameworld as a Transport Fever 2 map (some of you may have seen the odd post on the Discord #gameworld channel).
The idea was to build the base gameworld with cities, roads, rivers, mountains, industries etc. as it would be in 1850 (the earliest starting year in vanilla TPF2).
Subsequently, I plan to bring the gameworld to life by actually playing the game, advancing the years, establishing passenger and cargo routes, building train lines, upgrading the road network, running ships etc.
Here is the most recent Transport Fever 2 scenario (map) file for download:
It needs two Steam mods to run: “OpenFlora” and “Water Textures - Natural Water Surfaces”. Otherwise, lots of trees and all non-sea level rivers will be missing.
Unzip the downloaded map file into the Transport Fever 2 ‘scenarios’ folder (under ‘userdata’: Game File Locations [Transport Fever 2 Wiki]), start a “Free Game” and select the map via “Play Map” at the top right.
By now I have reached a state where I would call the 1850 map version version ‘beta 1’, open for public feedback.
Feel free to download the file above, have a look and let me know of anything that you think needs changing / improving before I start the actual gameplay in TPF2.
Open beta will last until Sun, 05/11/2023, so get your comments and suggestions in!
Here is a set of videos (car and train rides) that I recorded during development:
If you don’t have Transport Fever 2, below is a slideshow of almost the entire map - screenshots I took while working on the map.
The filename (which you can see by hovering over each image file) should give you a rough idea where on the map the screenshot was taken.
TPF2 has the limitation that all regular water is assumed to be at sea level. To have rivers look like they are flowing down hills and mountains, water textures were painted on the map. Some cities will therefore expand over these ‘rivers’ (= water textures) when growing. I tried to place vanilla fences next to those ‘fake rivers’ to keep cities from doing that, but that may not work all the time.