I’m pleased you won that too, because I’m honestly not sure why Kelpie’s engine was particularly up for awards. It’s merely an extrapolation of the real life hypercar trends of making cars go faster for less and as far as an engine in itself it could have been a much better package were it not crammed into such a restrictive space.
But then the car itself did make some waves, so I’ll take that nomination any day.
Wow, what a pleasant surprise Due to some personal changes I haven’t got the time to participate in the forums in the last months, and I just received the e-mail notifications. Thanks to @titleguy1 for hosting this. Also congrats to all of you for the wins and reminding me that I am still a part of this community.
I wish you all a happy new year. You guys are awesome!
Ahh! So good to see you again @asdren, you have been greatly missed! I think UE4 will be a big change for all of us, I know a lot of people are planning to revamp/relaunch companies, me included, so it could be a good time to come back. But yeah, might be worth getting back into the game a little
I think not, as I’ve seen it before and there isn’t an answer to my question. The only sure thing (and it was mentioned there) is that V10s and turbo I3s are coming with Unreal.
@szafirowy01 In one LDU killrob (the one before the latest IIRC) is showing all the new assets like different intakes and stuff, and then he said that those will come with the engine revamp update, they’re just making all the new assets at this moment.
The things that AFAIK are coming are V10s (because it appears when you launch the lite campaign), turbo l3 (because it is the next step after NA l3), unreal-shiny update, and V16 for the lucky ones.
@Killrob, could you please tell us what is going to be included on the next update?
Are the new intakes included?
Apart from V10s and L3 turbos, are other variations coming (like the different angle variant blocks from current engines)?