All the difficulty with the reliability would be easily fixed if we had the value displayed in the engine tab (which it used to be in previous builds. This will be amended in future builds, I believe). For now, though, this is a surprisingly difficult issue understood with certainty by no players (including myself). Aside from time constraints that’s why I didn’t enter the last round: while the 50 reliability figure is good, it’s too contingent upon other factors to reflect what you really want. But since I was playing this a lot before, I can offer a bit more when it comes to how it worked:
[quote]What I can see without any calculation is that the current rule means that 1/2 * cooling * 50.0 reliability = 25.0
That means, if car reliability and engine reliability are both 50.0, the resulting reliability is 25.0[/quote]
Erm… time for more confusion!
If the car reliability and engine reliability are both 50.0, the average reliability as displayed in the testing tab will be 50.
But if the component reliability is 50 and the engine ventilation is set to exactly half that which is required, then the engine reliability will be 0. Which will automatically set the car reliability to 0.
If the component reliability is 50 and the engine ventilation is set to exactly 75% of that which is required, then the engine reliability will be 25. And then the average reliability will be 37.5.
The best way to figure out the average reliability is to set the cooling to greater than minimum (just to make things harder, there may be in some cases a bonus to overall reliability if you use more than required cooling). Then, you can see the engine reliability and the total reliability is maximised. The component reliability, therefore, is:
Or 2*Total reliability - Engine reliability.
The one thing I haven’t verified is if component reliability has anything to do with Environmental Resistance. Env Resistance is most largely influenced by the material type and quality of the chassis and panels, which is why reliability is the most affected by changes to that.
/inorite