After the development and success of the Leviathan, Blanton Motors decided they needed facilities to fettle their cars a little closer to home. Purchasing some nearby farm, they immediately got to work landscaping and in record time, and in true Blanton fashion the track stood ready barely a year later.
Named Boise International Raceway, it is 23 corners and 5.23km/3.25 miles of car torturing asphalt.
== Changelog ==
v1: Track created. It’s only 0.006m too long, so barely anything. A few tricky looking sections have sportiness values put in, decent racing lines and cambered corners.
v1.1 After facing a very bizarre discrepancy between the editor and the simulation of the track in Automation, I set out to fix some lines. Um, that became a royal pain in the ass. It currently runs a little wide into some corners, and scrapes the insides of some others. As they are a sequence of corners it is extremely tricky to see how each changes affects the next since it doesn’t follow the visual, and the sim is acting up.
== Download ==
Boise International Raceway v1.1.zip