To be honest, I’m glad I don’t have to aim for 80 reliability to have a good chance of making it, because I seriously thought that’s what I would have to do.
[quote=“Absurdist”]“What a manly beast! No on can defeat it after we destroy the opponents!” - Puffsters Viking Driver
You must have a significant engine in that to get it to 290! XD[/quote]
Being based on the initial drawings for the ABR Honeybadger, or rather the bastard cousin the Rabid Honeybadger, it is based on the principle more is more!
Powered by a 6798cc NA V8 producing 548hp and 705nm it weighs in at 1563,8kg which should be enough to survive even the worst destruction derby… Engine reliability of 42,9 should be plenty to finish I hope
Hating the bugginess i get when I try to fit wings, all my cars are without wings or lips, just so I don’t start hating too much, but aero work is required to reach 290 yes
But getting the power down and lowering drag was where most of it went, along with +15 safety to get the much needed weight. And with 45% wheelspin, I figured enough hp, and went for reliability.
And compared to the 530hp 4L turbo I made, this engine is much more efficient at getting that power down and out at almost same price…
Already pretty high, and spacing of 28 which gives the best results with current setup. Now, this is not a top competitive car anyways, so haven’t spent too much time on it.
Probably, which also show’s why I haven’t squeezed more out of the engine, there is simply no “need”, as the money can be spent more efficiently elsewhere.
Tried, safety None + 15 gave plenty of weight without being too expensive. +12 and 15 in drivetrain and aero though are really costly
This was just meant as a funny sidetrack to show you can make a semi-competitive car with fringe solutions, but not if you want to win. Got my proper NA car down at 2.22.50 and got plenty to work on still, chasing Marcus’ sub 2.20 NA time, but not willing to sacrifice too much reliability in the engine, 25 is my absolute lowest limit…
You can also increase weight by adding body quality (and changing body materials, if necessary). Remember to go to the trim color tab before you go back to the results tab, though, or it won’t update everything properly.
Another information: Please enter your 2nd car with the player name and a 2 behind it (in BRCTool), i.e. Der Bayer2. That will make recognizing the car correctly in Automation and the BRC simulation a lot easier.
Well well, this will be fun
I’ve found this body to be pretty darn good in terms of lap times. I’m hoping your car will be very competitive against mine.
[quote=“Puffster”]Love how Erin Motorsports has adapted the teal colour to their racing machine, will be enteresting to see if it helps in regards to accidents.
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I do hope it does. It’s our team colours, should give us some luck. Perhaps it’ll improve on my 15 engine reliability in my BRC66 car
i dont see big block V8 are viable option for now, yes it can reach 2:24 and 294 km/h on stat but suspension tuning doesnt really help, aero only make it worse, and my car barely have any grip at low speed and im not using turbo plus the 50%++ wheelspin which i dont like it considering its gonna rain. MR does help the wheel spin very well but there no body shell that can have big size V8 with turbo, still not counting the estimated fuel economy yet
either i tune the engine wrong or im not found the right powerband/engine size
[quote=“Denta”]i dont see big block V8 are viable option for now, yes it can reach 2:24 and 294 km/h on stat but suspension tuning doesnt really help, aero only make it worse, and my car barely have any grip at low speed and im not using turbo plus the 50%++ wheelspin which i dont like it considering its gonna rain. MR does help the wheel spin very well but there no body shell that can have big size V8 with turbo, still not counting the estimated fuel economy yet
either i tune the engine wrong or im not found the right powerband/engine size[/quote]